Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        gm        = GameObject.FindGameObjectWithTag("GameMaster").GetComponent <GameMasterMenu>();
        rend      = GetComponent <Renderer>();
        mat       = rend.material;
        baseColor = new Color(Random.Range(gm.values[0], gm.values[1]),
                              Random.Range(gm.values[2], gm.values[3]),
                              Random.Range(gm.values[4], gm.values[5]));

        mat.SetColor("_EmissionColor", baseColor);
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        cylindersOnScreen     = new List <GameObject>();
        curNumOfFreeCylinders = maxNumOfFreeCylinders;

        for (int i = 0; i < numOfCylinders; i++)
        {
            SpawnCylinder();
        }

        playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
        GameObject gm = GameObject.FindGameObjectWithTag("GameMaster");

        gmScript = gm.GetComponent <GameMasterMenu>();
    }