// Use this for initialization void Start() { gameMap = GetComponent<GameMap>(); if(Options.populationName == null){ Type genome = Type.GetType(Options.genomeType == null? "Explorer1Genome": Options.genomeType);//FiveLongFeelerGenome//Explorer1Genome populationSize = 50; population = new Genome[populationSize]; for (int currGenome = 0; currGenome < populationSize; ++currGenome) { population[currGenome] = Genome.createGenome(genome); } generation = 0; } else { string fileName = Options.GADirectory +"/" +Options.populationName+".txt"; Debug.Log ("Loading Population from file "+fileName +"."); loadPopulationFromString(File.ReadAllText(fileName)); } prevPopulation = null; testSubjects = new TrainingAgent[populationSize]; for(int currIndividual = 0; currIndividual < populationSize; ++currIndividual) { //Vector3 location = gameMap.map.cellIndexToWorld(gameMap.map.HumanSpawnPoints[currTarget]); //Quaternion rotation = Quaternion.LookRotation(transform.forward, Vector3.zero - location); Quaternion rotation = gameMap.map.getSpawnAngle(currTarget); gameMap.spawnHumanImmediate(gameMap.map.HumanSpawnPoints[currTarget], Options.mapName.Equals("TrainingMap")?gameMap.Human.transform.rotation: rotation, population[currIndividual]); testSubjects[currIndividual] = gameMap.HumansOnMap[currIndividual].GetComponent<TrainingAgent>(); } initialize(); }
// Use this for initialization void Start() { gameMap = GetComponent<GameMap>(); SpawnPoints = new List<Vector2>(gameMap.map.HumanSpawnPoints); // // //gameMap.spawnHumanImmediate(gameMap.map.getRandomHumanSpawn(), gameMap.Human.transform.rotation); // gameMap.spawnHumanImmediate(gameMap.map.HumanSpawnPoints[currTarget], gameMap.Human.transform.rotation); // // testSubject = gameMap.HumansOnMap[0].GetComponent<TestableAgent>(); if(Options.populationName == null){ Type genome = typeof(FiveLongFeelerGenome); populationSize = 50; population = new Genome[populationSize]; for (int currGenome = 0; currGenome < populationSize; ++currGenome) { population[currGenome] = Genome.createGenome(genome); } generation = 0; } else { string fileName = Options.GADirectory +"/" +Options.populationName+".txt"; Debug.Log ("Loading Population from file "+fileName +"."); loadPopulationFromString(File.ReadAllText(fileName)); } //gameMap.spawnHumanImmediate(gameMap.map.getRandomHumanSpawn(), gameMap.Human.transform.rotation); gameMap.spawnHumanImmediate(gameMap.map.HumanSpawnPoints[currTarget], gameMap.Human.transform.rotation, population[0]); testSubject = gameMap.HumansOnMap[0].GetComponent<TrainingAgent>(); initialize(); }