public void UpdateListenersOnSelect() { // if one of dices or both are 0 mean finishTurn (Did all steps/ pass turn by some reason) if (gameManager.dices[0].diceCount != 0 && gameManager.dices[1].diceCount != 0) { gameManager.EnableChosingPlayer(gameManager.BoardGame[indexTriangle - 1]); gameManager.RemoveListeners(); gameManager.addListeners(); } }