void Awake() { recordGroup = GetComponent<PrizmRecordGroup>(); gameManager = GetComponent<GameManager_TT> (); tabletopInit = GetComponent<TabletopInitialization> (); }
int numberOfPlayers; //is determined by userIDs that are in list //meteor connection code needs to be the first to run and connect to database (all further actions depend on finishing this initialization) void Awake() { recordGroup = GetComponent <PrizmRecordGroup> (); deviceID = SystemInfo.deviceUniqueIdentifier; //assign device UID for server gameManager = GetComponent <GameManager_TT> (); }
//meteor connection code needs to be the first to run and connect to database (all further actions depend on finishing this initialization) void Awake() { recordGroup = GetComponent<PrizmRecordGroup> (); deviceID = SystemInfo.deviceUniqueIdentifier; //assign device UID for server gameManager = GetComponent<GameManager_TT> (); }
void Awake() { recordGroup = GetComponent <PrizmRecordGroup>(); gameManager = GetComponent <GameManager_TT> (); tabletopInit = GetComponent <TabletopInitialization> (); }