void Awake()
 {
     recordGroup = GetComponent<PrizmRecordGroup>();
     gameManager = GetComponent<GameManager_TT> ();
     tabletopInit = GetComponent<TabletopInitialization> ();
 }
    int numberOfPlayers;                                                //is determined by userIDs that are in list

    //meteor connection code needs to be the first to run and connect to database (all further actions depend on finishing this initialization)
    void Awake()
    {
        recordGroup = GetComponent <PrizmRecordGroup> ();
        deviceID    = SystemInfo.deviceUniqueIdentifier;        //assign device UID for server
        gameManager = GetComponent <GameManager_TT> ();
    }
 //meteor connection code needs to be the first to run and connect to database (all further actions depend on finishing this initialization)
 void Awake()
 {
     recordGroup = GetComponent<PrizmRecordGroup> ();
     deviceID = SystemInfo.deviceUniqueIdentifier;	//assign device UID for server
     gameManager = GetComponent<GameManager_TT> ();
 }
 void Awake()
 {
     recordGroup  = GetComponent <PrizmRecordGroup>();
     gameManager  = GetComponent <GameManager_TT> ();
     tabletopInit = GetComponent <TabletopInitialization> ();
 }