// Start is called before the first frame update void Start() { choice_1.GetComponent <Button>().onClick.AddListener(() => { Invoke("backMap", 0.5f); }); choice_2.GetComponent <Button>().onClick.AddListener(() => { PlayerController.curEventType = 9; GameManage.GameBattleEnter(); }); }
public static void GameStep() { if (PlayerController.curEventType == 1) { GameManage.GameBattleEnter(); } else if (PlayerController.curEventType == 4) { GameManage.GameShopEnter(); } else if (PlayerController.curEventType == 3) { GameManage.GameTavernEnter(); } else if (PlayerController.curEventType == 5) { GameManage.GameSurpriseEnter(); } else if (PlayerController.curEventType == 2) { GameManage.GameBattleEnter(); } }