// Start is called before the first frame update
 void Start()
 {
     choice_1.GetComponent <Button>().onClick.AddListener(() =>
     {
         Invoke("backMap", 0.5f);
     });
     choice_2.GetComponent <Button>().onClick.AddListener(() =>
     {
         PlayerController.curEventType = 9;
         GameManage.GameBattleEnter();
     });
 }
Exemplo n.º 2
0
 public static void GameStep()
 {
     if (PlayerController.curEventType == 1)
     {
         GameManage.GameBattleEnter();
     }
     else if (PlayerController.curEventType == 4)
     {
         GameManage.GameShopEnter();
     }
     else if (PlayerController.curEventType == 3)
     {
         GameManage.GameTavernEnter();
     }
     else if (PlayerController.curEventType == 5)
     {
         GameManage.GameSurpriseEnter();
     }
     else if (PlayerController.curEventType == 2)
     {
         GameManage.GameBattleEnter();
     }
 }