public void GameStart() { GameMainControl mainProcess = GameScene.GetComponent <GameMainControl>(); mainProcess.Mode = Mode; mainProcess.MyTeam = MyTeam; mainProcess.EnemyTeam = EnemyTeam; mainProcess.MyWeapon = MyWeapon; mainProcess.MyArmor = MyArmor; mainProcess.WinUnit = WinUnit; UIScene.SetActive(false); GameScene.SetActive(true); }
// Use this for initialization void Start() { //Code Adds movement and thrust to asteroids Vector2 thrust = new Vector2(Random.Range(-maxThrust, maxThrust), Random.Range(-maxThrust, maxThrust)); float torque = Random.Range(-maxTorque, maxTorque); rb.AddForce(thrust); rb.AddTorque(torque); //Find the player player = GameObject.FindWithTag("Player"); //finds game manager in scene gmb = GameObject.FindObjectOfType <GameMainControl>(); }