void OnCollisionEnter2D(Collision2D col) { if (gameObject.tag == "Special") { return; } //天井に当たったら削除の処理 if (col.gameObject.name == ("deleteObj")) { if (gameObject.tag != "Special") { _balloonMainSc.Ball_Remove(gameObject); } //common.all_ball--; Destroy(gameObject, 0.1f); } }