private void Awake() { if (!GameLogger.isActive) { GameLogger.LoggerInit(); } Application.quitting += () => { GameLogger.LoggerClose(); }; this.editorContextMenu.gameObject.SetActive(false); FileBrowser.SetFilters(true, new FileBrowser.Filter("Binary levels", ".bytes")); FileBrowser.SetDefaultFilter(".bytes"); this.versionDisplay.text = Utility.Version; }