示例#1
0
        /// <summary>Simulates a day of growth on a fruit tree.</summary>
        private void SimulateFruitTreeDayUpdate(GameLocation l, FruitTree tree)
        {
            if (tree.daysUntilMature.Value > 28)
            {
                tree.daysUntilMature.Value = 28;
            }
            tree.daysUntilMature.Value--;
            int oldGrowthStage = tree.growthStage.Value;

            tree.growthStage.Value = tree.daysUntilMature.Value > 0
                ? (tree.daysUntilMature.Value > 7
                    ? (tree.daysUntilMature.Value > 14 ? (tree.daysUntilMature.Value > 21 ? 0 : 1) : 2)
                    : 3)
                : 4;

            //We only want to add a fruit to the tree if our simulated growth caused the tree to fully mature. If it is already mature, the game would have already added a fruit.
            if (oldGrowthStage != 4 && !tree.stump.Value && tree.growthStage.Value == 4 &&
                (tree.struckByLightningCountdown.Value > 0 && !Game1.IsWinter ||
                 tree.IsInSeasonHere(l) || l.SeedsIgnoreSeasonsHere()))
            {
                tree.fruitsOnTree.Value = Math.Min(3, tree.fruitsOnTree.Value + 1);
                if (l.IsGreenhouse)
                {
                    tree.GreenHouseTree = true;
                }
            }
        }
示例#2
0
        /// <summary>Get the data to display for this subject.</summary>
        /// <remarks>Tree growth algorithm reverse engineered from <see cref="StardewValley.TerrainFeatures.Tree.dayUpdate"/>.</remarks>
        public override IEnumerable <ICustomField> GetData()
        {
            Tree         tree     = this.Target;
            TreeType     treeType = (TreeType)tree.treeType.Value;
            GameLocation location = tree.currentLocation;

            // get growth stage
            WildTreeGrowthStage stage = (WildTreeGrowthStage)Math.Min(tree.growthStage.Value, (int)WildTreeGrowthStage.Tree);
            bool isFullyGrown         = stage == WildTreeGrowthStage.Tree;

            yield return(new GenericField(I18n.Tree_Stage(), isFullyGrown
                ? I18n.Tree_Stage_Done()
                : I18n.Tree_Stage_Partial(stageName: I18n.For(stage), step: (int)stage, max: (int)WildTreeGrowthStage.Tree)
                                          ));

            // get growth schedule
            if (!isFullyGrown)
            {
                string label = I18n.Tree_NextGrowth();
                if (location.GetSeasonForLocation() == "winter" && !location.SeedsIgnoreSeasonsHere() && !tree.fertilized.Value)
                {
                    yield return(new GenericField(label, I18n.Tree_NextGrowth_Winter()));
                }
                else if (stage == WildTreeGrowthStage.SmallTree && this.HasAdjacentTrees(this.Tile))
                {
                    yield return(new GenericField(label, I18n.Tree_NextGrowth_AdjacentTrees()));
                }
                else
                {
                    yield return(new GenericField(label, I18n.Tree_NextGrowth_Chance(stage: I18n.For(stage + 1), chance: this.GetNormalGrowthChance())));
                }
            }

            // get fertilizer
            if (!isFullyGrown)
            {
                if (!tree.fertilized.Value)
                {
                    yield return(new GenericField(I18n.Tree_IsFertilized(), this.Stringify(false)));
                }
                else
                {
                    var fertilizer = new StardewValley.Object(805, 1);
                    yield return(new ItemIconField(this.GameHelper, I18n.Tree_IsFertilized(), fertilizer, this.Codex));
                }
            }

            // get seed
            if (isFullyGrown)
            {
                yield return(new GenericField(I18n.Tree_HasSeed(), this.Stringify(tree.hasSeed.Value)));
            }
        }
        private static bool Object_placementAction_Prefix(Object __instance, GameLocation location, int x, int y, Farmer who, ref bool __result)
        {
            if (!Config.EnableMod || !Config.PreventLatePlant || __instance.Category != -74)
            {
                return(true);
            }

            Vector2 placementTile = new Vector2((float)(x / 64), (float)(y / 64));

            if (!location.terrainFeatures.ContainsKey(placementTile) || !(location.terrainFeatures[placementTile] is HoeDirt))
            {
                return(true);
            }

            if ((new int[] { 495, 496, 497, 498, 770 }).Contains(__instance.ParentSheetIndex))
            {
                return(true);
            }

            if (location.SeedsIgnoreSeasonsHere())
            {
                return(true);
            }

            Crop c = new Crop(__instance.ParentSheetIndex, x, y);

            if (c == null)
            {
                return(true);
            }
            if (c.phaseDays.Count == 0 || EnoughDaysLeft(c))
            {
                return(true);
            }
            SMonitor.Log($"Preventing planting {__instance.Name}");
            __result = false;
            Game1.showRedMessage(string.Format(SHelper.Translation.Get("too-late-message"), __instance.Name));
            return(false);
        }
        private static bool Utility_tryToPlaceItem_Prefix(GameLocation location, Item item, ref bool __result)
        {
            if (!Config.EnableMod || !Config.PreventLatePlant || (new int[] { 495, 496, 497, 498, 770 }).Contains(item.ParentSheetIndex) || !(item is Object) || ((Object)item).Category != -74)
            {
                return(true);
            }
            if (location.SeedsIgnoreSeasonsHere())
            {
                return(true);
            }
            Crop c = new Crop(item.ParentSheetIndex, 0, 0);

            if (c == null)
            {
                return(true);
            }
            if (c.phaseDays.Count == 0 || EnoughDaysLeft(c))
            {
                return(true);
            }
            __result = false;
            Game1.showRedMessage(string.Format(SHelper.Translation.Get("too-late-message"), item.Name));
            return(false);
        }
示例#5
0
        public void newDay(int state, int fertilizer, int xTile, int yTile, GameLocation environment)
        {
            if ((bool)environment.isOutdoors && ((bool)dead || (!environment.SeedsIgnoreSeasonsHere() && !seasonsToGrowIn.Contains(environment.GetSeasonForLocation())) || (!environment.SeedsIgnoreSeasonsHere() && (int)indexOfHarvest == 90)))
            {
                Kill();
                return;
            }
            if (state == 1 || (int)indexOfHarvest == 771)
            {
                if (!fullyGrown)
                {
                    dayOfCurrentPhase.Value = Math.Min((int)dayOfCurrentPhase + 1, (phaseDays.Count > 0) ? phaseDays[Math.Min(phaseDays.Count - 1, currentPhase)] : 0);
                }
                else
                {
                    dayOfCurrentPhase.Value--;
                }
                if ((int)dayOfCurrentPhase >= ((phaseDays.Count > 0) ? phaseDays[Math.Min(phaseDays.Count - 1, currentPhase)] : 0) && (int)currentPhase < phaseDays.Count - 1)
                {
                    currentPhase.Value++;
                    dayOfCurrentPhase.Value = 0;
                }
                while ((int)currentPhase < phaseDays.Count - 1 && phaseDays.Count > 0 && phaseDays[currentPhase] <= 0)
                {
                    currentPhase.Value++;
                }
                if ((int)rowInSpriteSheet == 23 && (int)phaseToShow == -1 && (int)currentPhase > 0)
                {
                    phaseToShow.Value = Game1.random.Next(1, 7);
                }
                if (environment is Farm && (int)currentPhase == phaseDays.Count - 1 && ((int)indexOfHarvest == 276 || (int)indexOfHarvest == 190 || (int)indexOfHarvest == 254) && OneTimeRandom.GetDouble(Game1.uniqueIDForThisGame, Game1.stats.DaysPlayed, (ulong)xTile, (ulong)yTile) < 0.01)
                {
                    for (int x2 = xTile - 1; x2 <= xTile + 1; x2++)
                    {
                        for (int y = yTile - 1; y <= yTile + 1; y++)
                        {
                            Vector2 v2 = new Vector2(x2, y);
                            if (!environment.terrainFeatures.ContainsKey(v2) || !(environment.terrainFeatures[v2] is HoeDirt) || (environment.terrainFeatures[v2] as HoeDirt).crop == null || (environment.terrainFeatures[v2] as HoeDirt).crop.indexOfHarvest != indexOfHarvest)
                            {
                                return;
                            }
                        }
                    }
                    for (int x = xTile - 1; x <= xTile + 1; x++)
                    {
                        for (int y2 = yTile - 1; y2 <= yTile + 1; y2++)
                        {
                            Vector2 v3 = new Vector2(x, y2);
                            (environment.terrainFeatures[v3] as HoeDirt).crop = null;
                        }
                    }
                    (environment as Farm).resourceClumps.Add(new GiantCrop(indexOfHarvest, new Vector2(xTile - 1, yTile - 1)));
                }
            }
            if ((!fullyGrown || (int)dayOfCurrentPhase <= 0) && (int)currentPhase >= phaseDays.Count - 1 && (int)rowInSpriteSheet == 23)
            {
                Vector2 v      = new Vector2(xTile, yTile);
                string  season = Game1.currentSeason;
                switch ((int)whichForageCrop)
                {
                case 495:
                    season = "spring";
                    break;

                case 496:
                    season = "summer";
                    break;

                case 497:
                    season = "fall";
                    break;

                case 498:
                    season = "winter";
                    break;
                }
                if (environment.objects.ContainsKey(v))
                {
                    if (environment.objects[v] is IndoorPot)
                    {
                        (environment.objects[v] as IndoorPot).heldObject.Value   = new Object(v, getRandomWildCropForSeason(season), 1);
                        (environment.objects[v] as IndoorPot).hoeDirt.Value.crop = null;
                    }
                    else
                    {
                        environment.objects.Remove(v);
                    }
                }
                if (!environment.objects.ContainsKey(v))
                {
                    environment.objects.Add(v, new Object(v, getRandomWildCropForSeason(season), 1)
                    {
                        IsSpawnedObject = true,
                        CanBeGrabbed    = true
                    });
                }
                if (environment.terrainFeatures.ContainsKey(v) && environment.terrainFeatures[v] != null && environment.terrainFeatures[v] is HoeDirt)
                {
                    (environment.terrainFeatures[v] as HoeDirt).crop = null;
                }
            }
            updateDrawMath(new Vector2(xTile, yTile));
        }
示例#6
0
 public override void dayUpdate(GameLocation environment, Vector2 tileLocation)
 {
     if (crop != null)
     {
         crop.newDay(state, fertilizer, (int)tileLocation.X, (int)tileLocation.Y, environment);
         if ((bool)environment.isOutdoors && Game1.GetSeasonForLocation(environment).Equals("winter") && crop != null && !crop.isWildSeedCrop() && (int)crop.indexOfHarvest != 771 && !environment.IsGreenhouse && !environment.SeedsIgnoreSeasonsHere())
         {
             destroyCrop(tileLocation, showAnimation: false, environment);
         }
     }
     if ((!hasPaddyCrop() || !paddyWaterCheck(environment, tileLocation)) && ((int)fertilizer != 370 || !(Game1.random.NextDouble() < 0.33)) && ((int)fertilizer != 371 || !(Game1.random.NextDouble() < 0.66)) && (int)fertilizer != 920)
     {
         state.Value = 0;
     }
     if (environment.IsGreenhouse)
     {
         isGreenhouseDirt.Value = true;
         c.Value = Color.White;
     }
 }
示例#7
0
        public override void dayUpdate(GameLocation environment, Vector2 tileLocation)
        {
            if ((float)health <= -99f)
            {
                destroy = true;
            }
            if ((int)struckByLightningCountdown > 0)
            {
                struckByLightningCountdown.Value--;
                if ((int)struckByLightningCountdown <= 0)
                {
                    fruitsOnTree.Value = 0;
                }
            }
            bool foundSomething = IsGrowthBlocked(tileLocation, environment);

            if (!foundSomething || (int)daysUntilMature <= 0)
            {
                if ((int)daysUntilMature > 28)
                {
                    daysUntilMature.Value = 28;
                }
                daysUntilMature.Value--;
                if ((int)daysUntilMature <= 0)
                {
                    growthStage.Value = 4;
                }
                else if ((int)daysUntilMature <= 7)
                {
                    growthStage.Value = 3;
                }
                else if ((int)daysUntilMature <= 14)
                {
                    growthStage.Value = 2;
                }
                else if ((int)daysUntilMature <= 21)
                {
                    growthStage.Value = 1;
                }
                else
                {
                    growthStage.Value = 0;
                }
            }
            else if (foundSomething && growthStage.Value != 4)
            {
                Game1.multiplayer.broadcastGlobalMessage("Strings\\UI:FruitTree_Warning", true, Game1.objectInformation[indexOfFruit].Split('/')[4]);
            }
            if (!stump && (int)growthStage == 4 && (((int)struckByLightningCountdown > 0 && !Game1.IsWinter) || IsInSeasonHere(environment) || environment.SeedsIgnoreSeasonsHere()))
            {
                fruitsOnTree.Value = Math.Min(3, (int)fruitsOnTree + 1);
                if (environment.IsGreenhouse)
                {
                    greenHouseTree.Value = true;
                }
            }
            if ((bool)stump)
            {
                fruitsOnTree.Value = 0;
            }
        }
示例#8
0
 public override bool performUseAction(Vector2 tileLocation, GameLocation location)
 {
     if (maxShake == 0f && !stump && (int)growthStage >= 3 && (!Game1.GetSeasonForLocation(location).Equals("winter") || location.SeedsIgnoreSeasonsHere()))
     {
         location.playSound("leafrustle");
     }
     shake(tileLocation, doEvenIfStillShaking: false, location);
     return(true);
 }