/// <summary> Search for water tiles. </summary>
        private static bool WaterEndPointFunction(
            PathNode currentPoint,
            Point endPoint,
            GameLocation location,
            Character c)
        {
            if (!ModEntry.Instance.Config.AnimalsCanOnlyDrinkFromWaterBodies)
            {
                return(location.CanRefillWateringCanOnTile(currentPoint.x - 1, currentPoint.y) || location.CanRefillWateringCanOnTile(currentPoint.x, currentPoint.y - 1) || location.CanRefillWateringCanOnTile(currentPoint.x, currentPoint.y + 1) || location.CanRefillWateringCanOnTile(currentPoint.x + 1, currentPoint.y));
            }

            return(location.isOpenWater(currentPoint.x - 1, currentPoint.y) || location.isOpenWater(currentPoint.x, currentPoint.y - 1) || location.isOpenWater(currentPoint.x, currentPoint.y + 1) || location.isOpenWater(currentPoint.x + 1, currentPoint.y));
        }
示例#2
0
        public virtual bool beginUsing(GameLocation location, int x, int y, Farmer who)
        {
            lastUser = who;
            if (!instantUse)
            {
                who.Halt();
                Update(who.FacingDirection, 0, who);
                if ((!(this is FishingRod) && (int)upgradeLevel <= 0 && !(this is MeleeWeapon)) || this is Pickaxe)
                {
                    who.EndUsingTool();
                    return(true);
                }
            }
            if (Name.Equals("Wand"))
            {
                if (((Wand)this).charged)
                {
                    Game1.toolAnimationDone(who);
                    who.canReleaseTool = false;
                    if (!who.IsLocalPlayer || !Game1.fadeToBlack)
                    {
                        who.CanMove   = true;
                        who.UsingTool = false;
                    }
                }
                else
                {
                    if (who.IsLocalPlayer)
                    {
                        Game1.drawObjectDialogue(Game1.parseText(Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3180")));
                    }
                    who.UsingTool      = false;
                    who.canReleaseTool = false;
                }
            }
            else if ((bool)instantUse)
            {
                Game1.toolAnimationDone(who);
                who.canReleaseTool = false;
                who.UsingTool      = false;
            }
            else if (Name.Equals("Seeds"))
            {
                switch (who.FacingDirection)
                {
                case 0:
                    who.Sprite.currentFrame = 208;
                    Update(0, 0, who);
                    break;

                case 1:
                    who.Sprite.currentFrame = 204;
                    Update(1, 0, who);
                    break;

                case 2:
                    who.Sprite.currentFrame = 200;
                    Update(2, 0, who);
                    break;

                case 3:
                    who.Sprite.currentFrame = 212;
                    Update(3, 0, who);
                    break;
                }
            }
            else if (this is WateringCan && location.CanRefillWateringCanOnTile((int)who.GetToolLocation().X / 64, (int)who.GetToolLocation().Y / 64))
            {
                switch (who.FacingDirection)
                {
                case 2:
                    ((FarmerSprite)who.Sprite).animateOnce(166, 250f, 2);
                    Update(2, 1, who);
                    break;

                case 1:
                    ((FarmerSprite)who.Sprite).animateOnce(174, 250f, 2);
                    Update(1, 0, who);
                    break;

                case 0:
                    ((FarmerSprite)who.Sprite).animateOnce(182, 250f, 2);
                    Update(0, 1, who);
                    break;

                case 3:
                    ((FarmerSprite)who.Sprite).animateOnce(190, 250f, 2);
                    Update(3, 0, who);
                    break;
                }
                who.canReleaseTool = false;
            }
            else if (this is WateringCan && ((WateringCan)this).WaterLeft <= 0)
            {
                Game1.toolAnimationDone(who);
                who.CanMove        = true;
                who.canReleaseTool = false;
            }
            else if (this is WateringCan)
            {
                who.jitterStrength = 0.25f;
                switch (who.FacingDirection)
                {
                case 0:
                    who.FarmerSprite.setCurrentFrame(180);
                    Update(0, 0, who);
                    break;

                case 1:
                    who.FarmerSprite.setCurrentFrame(172);
                    Update(1, 0, who);
                    break;

                case 2:
                    who.FarmerSprite.setCurrentFrame(164);
                    Update(2, 0, who);
                    break;

                case 3:
                    who.FarmerSprite.setCurrentFrame(188);
                    Update(3, 0, who);
                    break;
                }
            }
            else if (this is FishingRod)
            {
                switch (who.FacingDirection)
                {
                case 0:
                    ((FarmerSprite)who.Sprite).animateOnce(295, 35f, 8, FishingRod.endOfAnimationBehavior);
                    Update(0, 0, who);
                    break;

                case 1:
                    ((FarmerSprite)who.Sprite).animateOnce(296, 35f, 8, FishingRod.endOfAnimationBehavior);
                    Update(1, 0, who);
                    break;

                case 2:
                    ((FarmerSprite)who.Sprite).animateOnce(297, 35f, 8, FishingRod.endOfAnimationBehavior);
                    Update(2, 0, who);
                    break;

                case 3:
                    ((FarmerSprite)who.Sprite).animateOnce(298, 35f, 8, FishingRod.endOfAnimationBehavior);
                    Update(3, 0, who);
                    break;
                }
                who.canReleaseTool = false;
            }
            else if (this is MeleeWeapon)
            {
                ((MeleeWeapon)this).setFarmerAnimating(who);
            }
            else
            {
                switch (who.FacingDirection)
                {
                case 0:
                    who.FarmerSprite.setCurrentFrame(176);
                    Update(0, 0, who);
                    break;

                case 1:
                    who.FarmerSprite.setCurrentFrame(168);
                    Update(1, 0, who);
                    break;

                case 2:
                    who.FarmerSprite.setCurrentFrame(160);
                    Update(2, 0, who);
                    break;

                case 3:
                    who.FarmerSprite.setCurrentFrame(184);
                    Update(3, 0, who);
                    break;
                }
            }
            return(false);
        }