public static void RegisterAudio() { GameLoader.AddSoundFile(GameLoader.NAMESPACE + ".Bandage", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/Bandage.ogg" }); }
public static void RegisterAudio() { GameLoader.AddSoundFile(GameLoader.NAMESPACE + "MiningMachineAudio", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/MiningMachine.ogg" }); }
public static void RegisterAudio() { try { Logger.Log("Registering Audio...{0}", GameLoader.NAMESPACE + ".NightAudio"); GameLoader.AddSoundFile(GameLoader.NAMESPACE + ".NightAudio", new List <string>() { GameLoader.AudioFolder + "/Taps.ogg" }); Logger.Log("Registering Audio...{0}", GameLoader.NAMESPACE + ".DayAudio"); GameLoader.AddSoundFile(GameLoader.NAMESPACE + ".DayAudio", new List <string>() { GameLoader.AudioFolder + "/Reveille.ogg" }); Logger.Log("Registering Audio...{0}", GameLoader.NAMESPACE + ".Rally"); GameLoader.AddSoundFile(GameLoader.NAMESPACE + ".Rally", new List <string>() { GameLoader.AudioFolder + "/Rally.ogg" }); } catch (System.Exception e) { Logger.Log("(0).RegisterAudio had an error : {1}", HeraldRegister.MOD_NAMESPACE, e.Message); } }
public static void RegisterAudio() { GameLoader.AddSoundFile(GameLoader.NAMESPACE + "ZombieAudio", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/Zombie1.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Zombie2.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Zombie3.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Zombie4.ogg", }); }
public static void RegisterAudio() { GameLoader.AddSoundFile(GameLoader.NAMESPACE + "TalkingAudio", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/Talking1.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Talking2.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Talking3.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Talking4.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Talking5.ogg" }); HealingOverTimeNPC.NewInstance += HealingOverTimeNPC_NewInstance; }
public static void RegisterAudio() { GameLoader.AddSoundFile(GameLoader.NAMESPACE + "GateLeverMachineAudio", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/CastleDoorOpen.ogg" }); GameLoader.AddSoundFile(GameLoader.NAMESPACE + "Metal", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/Metal.ogg" }); GameLoader.AddSoundFile(GameLoader.NAMESPACE + "MetalRemove", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/MetalRemove.ogg" }); }
public static void RegisterAudio() { GameLoader.AddSoundFile(GameLoader.NAMESPACE + "HammerAudio", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/Hammer1.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Hammer2.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Hammer3.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Hammer4.ogg" }); GameLoader.AddSoundFile(GameLoader.NAMESPACE + "ReloadingAudio", new List <string>() { GameLoader.AUDIO_FOLDER_PANDA + "/Reloading1.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Reloading2.ogg", GameLoader.AUDIO_FOLDER_PANDA + "/Reloading3.ogg" }); }