// Stun target when spirit come in contact private void ApplySpiritEffect(GameLiving source, GameLiving target) { _stun?.StartSpell(target); source.Die(null); source.Delete(); }
// Stun target when spirit come in contact private void ApplySpiritEffect(GameLiving source, GameLiving target) { if (stun != null) stun.StartSpell(target); source.Die(null); source.Delete(); }