// Stun target when spirit come in contact
        private void ApplySpiritEffect(GameLiving source, GameLiving target)
        {
            _stun?.StartSpell(target);

            source.Die(null);
            source.Delete();
        }
 // Stun target when spirit come in contact
 private void ApplySpiritEffect(GameLiving source, GameLiving target)
 {
     if (stun != null) stun.StartSpell(target);
     source.Die(null);
     source.Delete();
 }