示例#1
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

#if DEBUG
            editor.LoadTextures(Content);
#endif

            map.Load(Content);
            gameHUD.Load(Content);
            LoadLevel("Third.jorge");
        }