void ScoreFromLines(int clearedLines) { int scoreToAdd = 0; switch (clearedLines) { case 1: scoreToAdd += (100 * values.level); AudioManager.instance.Play("Single"); bTBTetris = false; GameManager.hUD.AddToScore(scoreToAdd); break; case 2: scoreToAdd += (300 * values.level); AudioManager.instance.Play("Double"); bTBTetris = false; GameManager.hUD.AddToScore(scoreToAdd); break; case 3: scoreToAdd += (500 * values.level); AudioManager.instance.Play("Triple"); bTBTetris = false; GameManager.hUD.AddToScore(scoreToAdd); break; case 4: if (!bTBTetris) { scoreToAdd += (800 * values.level); bTBTetris = true; } else { scoreToAdd += (800 * 3 / 2 * values.level); } AudioManager.instance.Play("Tetris"); GameManager.hUD.AddToScore(scoreToAdd); break; } hUD.AddToScore(scoreToAdd); // Increase levels on Marathon if (GameSettings.gameTypeName == "Marathon") { for (int i = 0; i < clearedLines; i++) { lvlLinesCleared++; if (lvlLinesCleared == 20) { lvlLinesCleared = 0; values.level++; UpdateGameLevel(); } } } values.linesCleared += clearedLines; hUD.UpdateLinesCleared(); }