void Awake() { lvlCtrl = GetComponent <LevelControl>(); gameCtrl = GetComponent <GameControl>(); guiCtrl = GetComponent <GameGUIControl>(); pathArwCtrl = GetComponent <PathArrowControl>(); }
void Awake() { netView = GetComponent <NetworkView>(); gameCtrl = GetComponent <GameControl>(); rCmdCtrl = GetComponent <RobotCommandControl>(); camCtrl = GetComponent <CameraControl>(); guiCtrl = GetComponent <GameGUIControl>(); fogCtrl = GetComponent <DarknessFogControl>(); lvlLoadCtrl = GameObject.Find("LevelLoadingControl").GetComponent <LevelLoadingControl>(); // GameObject[] networkPlayersObjs = GameObject.FindGameObjectsWithTag("NetworkPlayer"); // playerCount = networkPlayersObjs.Length; // Debug.Log("networkPlayersObjs length: " + networkPlayersObjs.Length + ", netPlayers[0]: " + netPlayers[0]); // // for (int i = 0; i < networkPlayersObjs.Length; i++) { //// netPlayers[i] = networkPlayersObjs[i].GetComponent<NetworkPlayerInfo>(); // } }