/// <summary> /// 生成任务。 /// </summary> /// <typeparam name="T">任务的类型。</typeparam> /// <param name="priority">任务的优先级。</param> /// <returns>生成的指定类型的任务。</returns> public T GenerateTask <T>(int priority) where T : TaskBase, new() { T task = ReferencePool.Acquire <T>(); task.Initialize(++m_Serial, priority); task.OnGenerate(); LinkedListNode <TaskBase> current = m_Tasks.First; while (current != null) { if (task.Priority > current.Value.Priority) { break; } current = current.Next; } if (current != null) { m_Tasks.AddBefore(current, task); } else { m_Tasks.AddLast(task); } return(task); }
/// <summary> /// 注册游戏框架组件。 /// </summary> /// <param name="gameFrameworkComponent">要注册的游戏框架组件。</param> internal static void RegisterComponent(GameFrameworkComponent gameFrameworkComponent) { if (gameFrameworkComponent == null) { Log.Error("Game Framework component is invalid."); return; } Type type = gameFrameworkComponent.GetType(); LinkedListNode <GameFrameworkComponent> current = s_GameFrameworkComponents.First; while (current != null) { if (current.Value.GetType() == type) { Log.Error("Game Framework component type '{0}' is already exist.", type.FullName); return; } current = current.Next; } s_GameFrameworkComponents.AddLast(gameFrameworkComponent); }
private void AddData(Data data, Type dataType, int priority) { if (data == null) { throw new GameFrameworkException("Can not add null data"); } DataInfo dataInfo = DataInfo.Create(data); dataInfo.Priority = priority; m_dicDataInfos.Add(dataType, dataInfo); LinkedListNode <DataInfo> current = m_linkedListDataInfos.First; while (current != null) { if (dataInfo.Priority > current.Value.Priority) { break; } current = current.Next; } if (current != null) { m_linkedListDataInfos.AddBefore(current, dataInfo); } else { m_linkedListDataInfos.AddLast(dataInfo); } }
public void RecordDownloadedLength(int downloadedLength) { if (downloadedLength <= 0) { return; } if (m_DownloadCounterNodes.Count > 0) { DownloadCounterNode downloadCounterNode = m_DownloadCounterNodes.Last.Value; if (downloadCounterNode.ElapseSeconds < m_UpdateInterval) { downloadCounterNode.AddDownloadedLength(downloadedLength); return; } } m_DownloadCounterNodes.AddLast(DownloadCounterNode.Create(downloadedLength)); }
public void RecordDeltaLength(int deltaLength) { if (deltaLength <= 0) { return; } DownloadCounterNode downloadCounterNode = null; if (m_DownloadCounterNodes.Count > 0) { downloadCounterNode = m_DownloadCounterNodes.Last.Value; if (downloadCounterNode.ElapseSeconds < m_UpdateInterval) { downloadCounterNode.AddDeltaLength(deltaLength); return; } } downloadCounterNode = DownloadCounterNode.Create(); downloadCounterNode.AddDeltaLength(deltaLength); m_DownloadCounterNodes.AddLast(downloadCounterNode); }
/// <summary> /// 往实体组增加实体。 /// </summary> /// <param name="entity">要增加的实体。</param> public void AddEntity(IEntity entity) { m_Entities.AddLast(entity); }
/// <summary> /// 往实体组增加实体。 /// </summary> /// <param name="Item">要增加的实体。</param> public void AddItem(IItem Item) { m_Items.AddLast(Item); }