示例#1
0
        /// <summary>
        /// 生成任务。
        /// </summary>
        /// <typeparam name="T">任务的类型。</typeparam>
        /// <param name="priority">任务的优先级。</param>
        /// <returns>生成的指定类型的任务。</returns>
        public T GenerateTask <T>(int priority) where T : TaskBase, new()
        {
            T task = ReferencePool.Acquire <T>();

            task.Initialize(++m_Serial, priority);
            task.OnGenerate();

            LinkedListNode <TaskBase> current = m_Tasks.First;

            while (current != null)
            {
                if (task.Priority > current.Value.Priority)
                {
                    break;
                }

                current = current.Next;
            }

            if (current != null)
            {
                m_Tasks.AddBefore(current, task);
            }
            else
            {
                m_Tasks.AddLast(task);
            }

            return(task);
        }
示例#2
0
        private void AddData(Data data, Type dataType, int priority)
        {
            if (data == null)
            {
                throw new GameFrameworkException("Can not add null data");
            }

            DataInfo dataInfo = DataInfo.Create(data);

            dataInfo.Priority = priority;

            m_dicDataInfos.Add(dataType, dataInfo);

            LinkedListNode <DataInfo> current = m_linkedListDataInfos.First;

            while (current != null)
            {
                if (dataInfo.Priority > current.Value.Priority)
                {
                    break;
                }

                current = current.Next;
            }

            if (current != null)
            {
                m_linkedListDataInfos.AddBefore(current, dataInfo);
            }
            else
            {
                m_linkedListDataInfos.AddLast(dataInfo);
            }
        }