/// <summary> /// 生成任务。 /// </summary> /// <typeparam name="T">任务的类型。</typeparam> /// <param name="priority">任务的优先级。</param> /// <returns>生成的指定类型的任务。</returns> public T GenerateTask <T>(int priority) where T : TaskBase, new() { T task = ReferencePool.Acquire <T>(); task.Initialize(++m_Serial, priority); task.OnGenerate(); LinkedListNode <TaskBase> current = m_Tasks.First; while (current != null) { if (task.Priority > current.Value.Priority) { break; } current = current.Next; } if (current != null) { m_Tasks.AddBefore(current, task); } else { m_Tasks.AddLast(task); } return(task); }
private void AddData(Data data, Type dataType, int priority) { if (data == null) { throw new GameFrameworkException("Can not add null data"); } DataInfo dataInfo = DataInfo.Create(data); dataInfo.Priority = priority; m_dicDataInfos.Add(dataType, dataInfo); LinkedListNode <DataInfo> current = m_linkedListDataInfos.First; while (current != null) { if (dataInfo.Priority > current.Value.Priority) { break; } current = current.Next; } if (current != null) { m_linkedListDataInfos.AddBefore(current, dataInfo); } else { m_linkedListDataInfos.AddLast(dataInfo); } }