static StackObject *LoadAsset_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 4); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); GameFramework.Resource.LoadAssetCallbacks @loadAssetCallbacks = (GameFramework.Resource.LoadAssetCallbacks) typeof(GameFramework.Resource.LoadAssetCallbacks).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @priority = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.String @assetName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 4); UnityGameFramework.Runtime.ResourceComponent instance_of_this_method = (UnityGameFramework.Runtime.ResourceComponent) typeof(UnityGameFramework.Runtime.ResourceComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.LoadAsset(@assetName, @priority, @loadAssetCallbacks); return(__ret); }
static int _g_get_LoadAssetDependencyAssetCallback(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameFramework.Resource.LoadAssetCallbacks gen_to_be_invoked = (GameFramework.Resource.LoadAssetCallbacks)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.LoadAssetDependencyAssetCallback); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); GameFramework.Resource.LoadAssetFailureCallback @loadAssetFailureCallback = (GameFramework.Resource.LoadAssetFailureCallback) typeof(GameFramework.Resource.LoadAssetFailureCallback).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); GameFramework.Resource.LoadAssetSuccessCallback @loadAssetSuccessCallback = (GameFramework.Resource.LoadAssetSuccessCallback) typeof(GameFramework.Resource.LoadAssetSuccessCallback).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = new GameFramework.Resource.LoadAssetCallbacks(@loadAssetSuccessCallback, @loadAssetFailureCallback); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
protected void InitCallbacks() { m_loadForOccupyCallbacks = new GameFramework.Resource.LoadAssetCallbacks( LoadResourceForOccupySuccessCallback); m_StructureCallbacks = new StructureBehaviourCallback(OnOccupy, OnUnOccupy); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 3)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetUpdateCallback _loadAssetUpdateCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 3); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetUpdateCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 3)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 3); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetDependencyAssetCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetUpdateCallback _loadAssetUpdateCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetUpdateCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 4)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 4); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetDependencyAssetCallback); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 5 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 5)) { GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2); GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3); GameFramework.Resource.LoadAssetUpdateCallback _loadAssetUpdateCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4); GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 5); GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetUpdateCallback, _loadAssetDependencyAssetCallback); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to GameFramework.Resource.LoadAssetCallbacks constructor!")); }