static StackObject *LoadAsset_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 4);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            GameFramework.Resource.LoadAssetCallbacks @loadAssetCallbacks = (GameFramework.Resource.LoadAssetCallbacks) typeof(GameFramework.Resource.LoadAssetCallbacks).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @priority = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            System.String @assetName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 4);
            UnityGameFramework.Runtime.ResourceComponent instance_of_this_method = (UnityGameFramework.Runtime.ResourceComponent) typeof(UnityGameFramework.Runtime.ResourceComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.LoadAsset(@assetName, @priority, @loadAssetCallbacks);

            return(__ret);
        }
        static int _g_get_LoadAssetDependencyAssetCallback(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                GameFramework.Resource.LoadAssetCallbacks gen_to_be_invoked = (GameFramework.Resource.LoadAssetCallbacks)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.LoadAssetDependencyAssetCallback);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            GameFramework.Resource.LoadAssetFailureCallback @loadAssetFailureCallback = (GameFramework.Resource.LoadAssetFailureCallback) typeof(GameFramework.Resource.LoadAssetFailureCallback).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            GameFramework.Resource.LoadAssetSuccessCallback @loadAssetSuccessCallback = (GameFramework.Resource.LoadAssetSuccessCallback) typeof(GameFramework.Resource.LoadAssetSuccessCallback).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = new GameFramework.Resource.LoadAssetCallbacks(@loadAssetSuccessCallback, @loadAssetFailureCallback);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Example #4
0
 protected void InitCallbacks()
 {
     m_loadForOccupyCallbacks = new GameFramework.Resource.LoadAssetCallbacks(
         LoadResourceForOccupySuccessCallback);
     m_StructureCallbacks = new StructureBehaviourCallback(OnOccupy, OnUnOccupy);
 }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2))
                {
                    GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2);

                    GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3))
                {
                    GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2);
                    GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3);

                    GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 3))
                {
                    GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2);
                    GameFramework.Resource.LoadAssetUpdateCallback  _loadAssetUpdateCallback  = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 3);

                    GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetUpdateCallback);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 3))
                {
                    GameFramework.Resource.LoadAssetSuccessCallback         _loadAssetSuccessCallback         = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2);
                    GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 3);

                    GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetDependencyAssetCallback);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4))
                {
                    GameFramework.Resource.LoadAssetSuccessCallback _loadAssetSuccessCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2);
                    GameFramework.Resource.LoadAssetFailureCallback _loadAssetFailureCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3);
                    GameFramework.Resource.LoadAssetUpdateCallback  _loadAssetUpdateCallback  = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4);

                    GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetUpdateCallback);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 4))
                {
                    GameFramework.Resource.LoadAssetSuccessCallback         _loadAssetSuccessCallback         = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2);
                    GameFramework.Resource.LoadAssetFailureCallback         _loadAssetFailureCallback         = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3);
                    GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 4);

                    GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetDependencyAssetCallback);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 5 && translator.Assignable <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2) && translator.Assignable <GameFramework.Resource.LoadAssetFailureCallback>(L, 3) && translator.Assignable <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4) && translator.Assignable <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 5))
                {
                    GameFramework.Resource.LoadAssetSuccessCallback         _loadAssetSuccessCallback         = translator.GetDelegate <GameFramework.Resource.LoadAssetSuccessCallback>(L, 2);
                    GameFramework.Resource.LoadAssetFailureCallback         _loadAssetFailureCallback         = translator.GetDelegate <GameFramework.Resource.LoadAssetFailureCallback>(L, 3);
                    GameFramework.Resource.LoadAssetUpdateCallback          _loadAssetUpdateCallback          = translator.GetDelegate <GameFramework.Resource.LoadAssetUpdateCallback>(L, 4);
                    GameFramework.Resource.LoadAssetDependencyAssetCallback _loadAssetDependencyAssetCallback = translator.GetDelegate <GameFramework.Resource.LoadAssetDependencyAssetCallback>(L, 5);

                    GameFramework.Resource.LoadAssetCallbacks gen_ret = new GameFramework.Resource.LoadAssetCallbacks(_loadAssetSuccessCallback, _loadAssetFailureCallback, _loadAssetUpdateCallback, _loadAssetDependencyAssetCallback);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to GameFramework.Resource.LoadAssetCallbacks constructor!"));
        }