public bool IsDungeonClearFlag(Const.dungeon.Index index) => default; // 0x00A75D50-0x00A75DC0 public void SetGameFlowSuspendData(GameFlowLocalSaveData suspendData) { } // 0x00A75DE0-0x00A75F80
} // 0x00A75DE0-0x00A75F80 public void SaveGameFlowSaveFunc(GameFlowLocalSaveData suspendData) { } // 0x00A75F80-0x00A76070
public IEnumerator OnInterrupt_GroundPlayer_HanyouAsaBaseCampMae(Action beginCb, Action endCb, bool bAgingMode) => default; // 0x00A69BA0-0x00A69C30 // [IteratorStateMachine] // 0x0061BF60-0x0061BFD0 public IEnumerator OnInterrupt_GroundPlayer_EnterDungeon(Index dgIndex, GameFlowLocalSaveData subFlowResumeData, Action <GameFlowLocalSaveData> autosaveCb, Action <Const.DungeonResult, GameFlowLocalSaveData> result, bool bAgingMode) => default; // 0x00A69C60-0x00A69D10