Esempio n. 1
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    public bool IsDungeonClearFlag(Const.dungeon.Index index) => default;     // 0x00A75D50-0x00A75DC0

    public void SetGameFlowSuspendData(GameFlowLocalSaveData suspendData)
    {
    }                                                                            // 0x00A75DE0-0x00A75F80
Esempio n. 2
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    }                                                                            // 0x00A75DE0-0x00A75F80

    public void SaveGameFlowSaveFunc(GameFlowLocalSaveData suspendData)
    {
    }                                                                          // 0x00A75F80-0x00A76070
Esempio n. 3
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    public IEnumerator OnInterrupt_GroundPlayer_HanyouAsaBaseCampMae(Action beginCb, Action endCb, bool bAgingMode) => default;     // 0x00A69BA0-0x00A69C30

    // [IteratorStateMachine] // 0x0061BF60-0x0061BFD0
    public IEnumerator OnInterrupt_GroundPlayer_EnterDungeon(Index dgIndex, GameFlowLocalSaveData subFlowResumeData, Action <GameFlowLocalSaveData> autosaveCb, Action <Const.DungeonResult, GameFlowLocalSaveData> result, bool bAgingMode) => default;   // 0x00A69C60-0x00A69D10