//Saves value to local storage
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(PlayerVolunteerProperty)}/{name}";

            GameFileSystem.SaveToFile(path, timesWorked);

            string path2 = $"{FOLDER_NAME}/{nameof(PlayerVolunteerProperty)}/{name + "nameOfWork"}";

            GameFileSystem.SaveToFile(path2, nameOfWork);
        }
    /// <summary> Method used to save player money to a local storage. </summary>
    protected override void SaveToFile()
    {
        string path = $"{FOLDER_NAME}/Money/{name}";

        GameFileSystem.SaveToFile(path, money);
    }
        /// <summary>Saves value to local storage</summary>
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(PlayerMailProperty)}/{name}";

            GameFileSystem.SaveToFile(path, mailList);
        }
示例#4
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        public override void SaveToFile()
        {
            string path = $"{FOLDER_PATH}/{nameof(MinimalValueTask)}/{name}";

            GameFileSystem.SaveToFile(path, currentValue);
        }
示例#5
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        public override void SaveToFile()
        {
            string path = $"{FOLDER_PATH}/{nameof(IncrementTask)}/{name}";

            GameFileSystem.SaveToFile(path, count);
        }
示例#6
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        /// <summary>Saves value to local storage</summary>
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(DigiDProperty)}/{name}";

            GameFileSystem.SaveToFile(path, accountValue);
        }
        /// <summary>Saves value to local storage</summary>
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(PlayerGender)}/{name}";

            GameFileSystem.SaveToFile(path, gender);
        }
        //Saves value to local storage
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(PlayerRewardProperty)}/{name}";

            GameFileSystem.SaveToFile(path, rewardCollection);
        }
示例#9
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        /// <summary>Saves value to local storage</summary>
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(GroceryProperty)}/{name}";

            GameFileSystem.SaveToFile(path, groceries);
        }
示例#10
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        /// <summary>Saves value to local storage</summary>
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(BooleanProperty)}/{name}";

            GameFileSystem.SaveToFile(path, booleanValue);
        }
示例#11
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        /// <summary>Saves the active state of this quest to local storage</summary>
        public void SaveActiveStateToFile()
        {
            string path = $"{FOLDER_PATH}/{name}";

            GameFileSystem.SaveToFile(path, isActive);
        }
示例#12
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        /// <summary>Saves value to local storage</summary>
        private void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{name}";

            GameFileSystem.SaveToFile(path, finished);
        }
示例#13
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 /// <summary>Saves the current datatime as file time</summary>
 private void SaveDateTimeClosed()
 {
     GameFileSystem.SaveToFile(FILE_NAME, DateTime.Now.ToFileTime());
 }
示例#14
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        /// <summary>Saves value to local storage</summary>
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(BankAppointmentType)}/{name}";

            GameFileSystem.SaveToFile(path, appointment);
        }
示例#15
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        private void SaveProgressionToFile()
        {
            string path = $"{FOLDER_PATH}/{name}";

            GameFileSystem.SaveToFile(path, progression);
        }
示例#16
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        /// <summary>Saves value to local storage</summary>
        protected override void SaveToFile()
        {
            string path = $"{FOLDER_NAME}/{nameof(TamagotchiElementProperty)}/{name}";

            GameFileSystem.SaveToFile(path, percentage);
        }
示例#17
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        public override void SaveToFile()
        {
            string path = $"{FOLDER_PATH}/{nameof(DoOnceTask)}/{name}";

            GameFileSystem.SaveToFile(path, isDoneOnce);
        }