//Saves value to local storage protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(PlayerVolunteerProperty)}/{name}"; GameFileSystem.SaveToFile(path, timesWorked); string path2 = $"{FOLDER_NAME}/{nameof(PlayerVolunteerProperty)}/{name + "nameOfWork"}"; GameFileSystem.SaveToFile(path2, nameOfWork); }
/// <summary> Method used to save player money to a local storage. </summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/Money/{name}"; GameFileSystem.SaveToFile(path, money); }
/// <summary>Saves value to local storage</summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(PlayerMailProperty)}/{name}"; GameFileSystem.SaveToFile(path, mailList); }
public override void SaveToFile() { string path = $"{FOLDER_PATH}/{nameof(MinimalValueTask)}/{name}"; GameFileSystem.SaveToFile(path, currentValue); }
public override void SaveToFile() { string path = $"{FOLDER_PATH}/{nameof(IncrementTask)}/{name}"; GameFileSystem.SaveToFile(path, count); }
/// <summary>Saves value to local storage</summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(DigiDProperty)}/{name}"; GameFileSystem.SaveToFile(path, accountValue); }
/// <summary>Saves value to local storage</summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(PlayerGender)}/{name}"; GameFileSystem.SaveToFile(path, gender); }
//Saves value to local storage protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(PlayerRewardProperty)}/{name}"; GameFileSystem.SaveToFile(path, rewardCollection); }
/// <summary>Saves value to local storage</summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(GroceryProperty)}/{name}"; GameFileSystem.SaveToFile(path, groceries); }
/// <summary>Saves value to local storage</summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(BooleanProperty)}/{name}"; GameFileSystem.SaveToFile(path, booleanValue); }
/// <summary>Saves the active state of this quest to local storage</summary> public void SaveActiveStateToFile() { string path = $"{FOLDER_PATH}/{name}"; GameFileSystem.SaveToFile(path, isActive); }
/// <summary>Saves value to local storage</summary> private void SaveToFile() { string path = $"{FOLDER_NAME}/{name}"; GameFileSystem.SaveToFile(path, finished); }
/// <summary>Saves the current datatime as file time</summary> private void SaveDateTimeClosed() { GameFileSystem.SaveToFile(FILE_NAME, DateTime.Now.ToFileTime()); }
/// <summary>Saves value to local storage</summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(BankAppointmentType)}/{name}"; GameFileSystem.SaveToFile(path, appointment); }
private void SaveProgressionToFile() { string path = $"{FOLDER_PATH}/{name}"; GameFileSystem.SaveToFile(path, progression); }
/// <summary>Saves value to local storage</summary> protected override void SaveToFile() { string path = $"{FOLDER_NAME}/{nameof(TamagotchiElementProperty)}/{name}"; GameFileSystem.SaveToFile(path, percentage); }
public override void SaveToFile() { string path = $"{FOLDER_PATH}/{nameof(DoOnceTask)}/{name}"; GameFileSystem.SaveToFile(path, isDoneOnce); }