public static void LoadEvents(Player player) { List <GameEventUserValue> userValues = DatabaseManager.GameEventUserValue.FindAllUserValuesByCharacterId(player.CharacterId); player.EventUserValues = userValues; player.Session.Send(GameEventUserValuePacket.LoadValues(userValues)); }
public void UpdateValue(GameSession session, dynamic newValue) { EventValue = newValue.ToString(); session.Send(GameEventUserValuePacket.UpdateValue(this)); DatabaseManager.GameEventUserValue.Update(this); }