private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (manager != null) { manager.ExitedEvent(); } else { manager = transform.parent.GetComponent <GameEventManager>(); } } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (manager != null) { manager.ExitedEvent(); } else { manager = transform.parent.GetComponent <GameEventManager>(); } } }