private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (manager != null) { manager.EnteredEvent(); } else { manager = transform.parent.GetComponent <GameEventManager>(); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { if (manager != null) { manager.EnteredEvent(); } else { manager = transform.parent.GetComponent <GameEventManager>(); } } }