private GameEndManager gameEndManager; //script/objeto gameEndManaged // Use this for initialization void Start() { gameEndManager = GameObject.FindObjectOfType <GameEndManager>(); col2d = gameObject.GetComponent <Collider2D>(); //inicializar valores isWaiting = false; }
// Use this for initialization void Start() { gameEndManager = GameObject.FindObjectOfType <GameEndManager>(); //inicializar valores isWaiting = false; isWaitingDelay = false; arrowsSpriteObject.color = arrowsOriginalColor; }
// Use this for initialization void Start() { //dados do gameEndManager gameEndManager = gameObject.transform.Find("GameEndPanel").GetComponent <GameEndManager>(); //inicializar valores //gameEndManager.isNavigationEnabled = false; //desativar navegacao no painel de gameEnd //gameEndManager.gameObject.SetActive(false); //inicializar valores for (int i = 0; i < numberOfPlayers; i++) //para cada jogador setar os dados necessarios na interface (UI in game) { SetCurrentLife(i); SetCurrentNumberOfLives(i); SetCurrentSkillsState(i); } StartCoroutine(TimeCounter()); //iniciar temporizador }
private GameEndManager gameEndManager; //script GameEndManager // Use this for initialization void Start() { gameEndManager = GameObject.FindObjectOfType <GameEndManager>(); //inicializar valores }