Inheritance: MonoBehaviour
Beispiel #1
0
    private GameEndManager gameEndManager; //script/objeto gameEndManaged

    // Use this for initialization
    void Start()
    {
        gameEndManager = GameObject.FindObjectOfType <GameEndManager>();
        col2d          = gameObject.GetComponent <Collider2D>(); //inicializar valores

        isWaiting = false;
    }
    // Use this for initialization
    void Start()
    {
        gameEndManager = GameObject.FindObjectOfType <GameEndManager>(); //inicializar valores

        isWaiting      = false;
        isWaitingDelay = false;

        arrowsSpriteObject.color = arrowsOriginalColor;
    }
    // Use this for initialization
    void Start()
    {
        //dados do gameEndManager
        gameEndManager = gameObject.transform.Find("GameEndPanel").GetComponent <GameEndManager>(); //inicializar valores
        //gameEndManager.isNavigationEnabled = false; //desativar navegacao no painel de gameEnd
        //gameEndManager.gameObject.SetActive(false);

        //inicializar valores
        for (int i = 0; i < numberOfPlayers; i++) //para cada jogador setar os dados necessarios na interface (UI in game)
        {
            SetCurrentLife(i);
            SetCurrentNumberOfLives(i);
            SetCurrentSkillsState(i);
        }

        StartCoroutine(TimeCounter()); //iniciar temporizador
    }
    private GameEndManager gameEndManager; //script GameEndManager

    // Use this for initialization
    void Start()
    {
        gameEndManager = GameObject.FindObjectOfType <GameEndManager>(); //inicializar valores
    }