private void BT_New_game_Click(object sender, EventArgs e) { if (Program.GameChoice == true) { Reversi NewGame = new Reversi(GameBack, return_back); NewGame.Show(); } else { Snake_and_ladders NewGame = new Snake_and_ladders(GameBack, return_back); NewGame.Show(); } GameEnd.Close(); this.Close(); }
private void Bt_continue_Click(object sender, EventArgs e) { GameEnd.Close(); this.Close(); return_back.Show(); }