/// <summary> /// Vytvori a zobrazi okno se statistikami za posledni hru a nastavi akci, ktera se ma provest po zavreni statistik /// </summary> /// <param name="endType">typ konce hry</param> private void ShowEndGameStats(GameEnd endType) { //zrusime static mouse a zabranime dalsimu update - hrac pozna ze je konec StaticMouse.Enable(false); stopUpdating = true; Invoke(new Action(() => { // vytvorime okno se statistikami za posledni hru EndGameStats s = GuiObjectFactory.CreateAndAddPlayerStatsUc(this, currentPlayer, currentPlayer.IsActivePlayer(), new Vector((SharedDef.VIEW_PORT_SIZE.Width - 800) / 2, (SharedDef.VIEW_PORT_SIZE.Height - 500) / 2)); // a vytvorime akci, ktera se zavola pri zavreni statistik s.CloseAction = new Action(() => { // zavreni vyvola bud uzivatel (vlakno gui) nebo GameState (vlakno sceny), proto je potreba synchronizovat Enqueue(new Action(() => { if (endType != GameEnd.TOURNAMENT_FINISHED) { CloseGameWindowAndCleanup(endType); } else { TournamentFinished(); } })); }); })); }
// Use this for initialization void Start() { ball = GameObject.FindObjectOfType <Ball>(); animator = GetComponent <Animator>(); pinCounter = GameObject.FindObjectOfType <PinCounter>(); gameEnd = GameObject.FindObjectOfType <GameEnd>(); }
// Start is called before the first frame update void Start() { hex = GameObject.Find("Hex").GetComponent <SetAllHexagonsToDefault>(); gamEnd = GameObject.Find("Enemies").GetComponent <GameEnd>(); respawn = GameObject.Find("Player Respawn"); blackOut.SetActive(false); rend = GetComponent <Renderer>(); player = GetComponent <Player>().data; respawnScript = GetComponent <Respwan>(); playerLight = GetComponent <PlayerLightManager>(); rb = GetComponent <Rigidbody>(); cam = Camera.main; UnityEngine.Rendering.VolumeProfile volumeProfile = cam.GetComponent <UnityEngine.Rendering.Volume>()?.profile; if (!volumeProfile) { throw new System.NullReferenceException(nameof(UnityEngine.Rendering.VolumeProfile)); } if (!volumeProfile.TryGet(out vignette)) { throw new System.NullReferenceException(nameof(vignette)); } vignette.intensity.Override(0f); if (!volumeProfile.TryGet(out colorAdj)) { throw new System.NullReferenceException(nameof(colorAdj)); } colorAdj.saturation.Override(0f); fadeOut.SetActive(false); }
public async Task ConnectAsync() { connection = new HubConnection(url); hubProxy = connection.CreateHubProxy("ChatHub"); hubProxy.On <User>("ParticipantLogin", (u) => ParticipantLoggedIn?.Invoke(u)); hubProxy.On <string>("ParticipantLogout", (n) => ParticipantLoggedOut?.Invoke(n)); hubProxy.On <string>("ParticipantDisconnection", (n) => ParticipantDisconnected?.Invoke(n)); hubProxy.On <string>("ParticipantReconnection", (n) => ParticipantReconnected?.Invoke(n)); hubProxy.On <string>("BroadcastGameStart", (n) => GameStart?.Invoke(n, MessageType.Broadcast)); hubProxy.On <string>("BroadcastGameEnd", (n) => GameEnd?.Invoke(n, MessageType.Broadcast)); hubProxy.On <string, string>("BroadcastSetHost", (n, m) => SetNewHost?.Invoke(n, m, MessageType.Broadcast)); hubProxy.On <string, string>("BroadcastTextMessage", (n, m) => NewTextMessage?.Invoke(n, m, MessageType.Broadcast)); hubProxy.On <string, byte[]>("BroadcastPictureMessage", (n, m) => NewImageMessage?.Invoke(n, m, MessageType.Broadcast)); hubProxy.On <string, byte[]>("BroadcastStrokes", (n, m) => NewStrokesCollected?.Invoke(n, m, MessageType.Broadcast)); hubProxy.On <string, string>("BraodcastAnswerIsRight", (n, m) => Correct?.Invoke(n, m)); hubProxy.On <string, string>("UnicastTextMessage", (n, m) => NewTextMessage?.Invoke(n, m, MessageType.Unicast)); hubProxy.On <string, byte[]>("UnicastPictureMessage", (n, m) => NewImageMessage?.Invoke(n, m, MessageType.Unicast)); hubProxy.On <string>("ParticipantTyping", (p) => ParticipantTyping?.Invoke(p)); connection.Reconnecting += Reconnecting; connection.Reconnected += Reconnected; connection.Closed += Disconnected; ServicePointManager.DefaultConnectionLimit = 10; await connection.Start(); }
public void NotifyGameEnd(Nexus nexus) { var losingTeam = nexus.Team; foreach (var p in _playerManager.GetPlayers()) { var coords = _game.Map.GetEndGameCameraPosition(losingTeam); var cam = new MoveCamera(p.Item2.Champion, coords[0], coords[1], coords[2], 2); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, cam, Channel.CHL_S2C); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, new HideUi(), Channel.CHL_S2C); } _game.PacketHandlerManager.broadcastPacket(new ExplodeNexus(nexus), Channel.CHL_S2C); var timer = new System.Timers.Timer(5000); timer.AutoReset = false; timer.Elapsed += (a, b) => { var win = new GameEnd(true); _game.PacketHandlerManager.broadcastPacketTeam(CustomConvert.getEnemyTeam(losingTeam), win, Channel.CHL_S2C); var lose = new GameEnd(false); _game.PacketHandlerManager.broadcastPacketTeam(losingTeam, lose, Channel.CHL_S2C); }; timer.Start(); }
private void CheckGameStatus() { int reqNumOfOpnedCells = this.BoardSize.Height * this.BoardSize.Width - this.Parameters.NumOfMines; // Counting how many cells are opened. int numOfOpenedCells = 0; for (int i = 0; i < this.BoardSize.Height; i++) { for (int j = 0; j < this.BoardSize.Width; j++) { if (this.Board[i, j].State == Cell.CellState.Opened) { numOfOpenedCells++; } } } if ((reqNumOfOpnedCells + this.Parameters.NumOfMines) == (numOfOpenedCells + NumFlags)) { GameEndEventArgs args = new GameEndEventArgs(); args.Message = "Game Is End!, You Win!"; args.Score = ComputeScore(); GameEnd?.Invoke(this, args); } }
public void NotifyGameEnd(Nexus nexus) { var losingTeam = nexus.Team; foreach (var p in _playerManager.GetPlayers()) { var coords = _game.Map.GetEndGameCameraPosition(losingTeam); var cam = new MoveCamera(p.Item2.Champion, coords[0], coords[1], coords[2], 2); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, cam, Channel.CHL_S2C); _game.PacketHandlerManager.sendPacket(p.Item2.Peer, new HideUi(), Channel.CHL_S2C); } _game.PacketHandlerManager.broadcastPacket(new ExplodeNexus(nexus), Channel.CHL_S2C); var timer = new System.Timers.Timer(5000) { AutoReset = false }; timer.Elapsed += (a, b) => { var gameEndPacket = new GameEnd(losingTeam != TeamId.TEAM_BLUE); _game.PacketHandlerManager.broadcastPacket(gameEndPacket, Channel.CHL_S2C); }; timer.Start(); Program.SetToExit(); }
private void OnGameEnd() { if (GameEnd != null) { GameEnd.Invoke(); } }
public void NotifyGameEnd(Vector3 cameraPosition, INexus nexus, List <Pair <uint, ClientInfo> > players) { var losingTeam = nexus.Team; foreach (var p in players) { var cam = new MoveCamera(p.Item2.Champion, cameraPosition.X, cameraPosition.Y, cameraPosition.Z, 2); _packetHandlerManager.SendPacket((int)p.Item2.UserId, cam, Channel.CHL_S2C); _packetHandlerManager.SendPacket((int)p.Item2.UserId, new HideUi(), Channel.CHL_S2C); } _packetHandlerManager.BroadcastPacket(new ExplodeNexus(nexus), Channel.CHL_S2C); var timer = new Timer(5000) { AutoReset = false }; timer.Elapsed += (a, b) => { var gameEndPacket = new GameEnd(losingTeam != TeamId.TEAM_BLUE); _packetHandlerManager.BroadcastPacket(gameEndPacket, Channel.CHL_S2C); }; timer.Start(); }
private void EndGame(Player plr, GameEnd endType) { if (gameEnded) { return; } gameSession.IsRunning = false; gameSession.GameEnded(plr, endType); foreach (Player p in players) { NetOutgoingMessage msg = CreateNetMessage(); msg.Write((int)PacketType.PLAYER_SCORE_AND_GOLD); msg.Write(p.GetId()); msg.Write(p.Data.MatchPoints); msg.Write(p.Data.Gold); BroadcastMessage(msg, p); } gameEnded = true; if (endType == GameEnd.WIN_GAME) { PlayerWon(plr); } if (GameType != Gametype.TOURNAMENT_GAME) { RequestStop(); } else { TournamentGameEnded(plr, endType); } }
// Use this for initialization void Start() { ball = GameObject.FindObjectOfType <Ball>(); pinSetter = GameObject.FindObjectOfType <PinSetter>(); scoreDisplay = GameObject.FindObjectOfType <ScoreDisplay>(); gameEnd = GameObject.FindObjectOfType <GameEnd>(); }
private void setGameEnd() { gameEnd = new GameEnd(names, dialogs, playerName); names = gameEnd.getNames(); dialogs = gameEnd.getDialogs(); backdrop.sprite = (Sprite)Resources.Load("Tutorial/street", typeof(Sprite)); newStory = "DoneTutorial"; }
void OnApplicationQuit() { Broker.Global.Publish(GameEnd.Get()); foreach (var savable in this.Savables) { savable.Save(); } }
public static void FinishEndGame() { GameEnd?.Invoke(); CurrentGameState = GameState.End; if (Instance.debug) { Debug.Log("End Game"); } }
public void GameEnded(Player plr, GameEnd endType) { IsRunning = false; matchCreated = false; if (serverMgr.GameType == Gametype.TOURNAMENT_GAME) { matchManager.OnMatchEnd(plr, endType, totalTime, serverMgr); } }
public GameEnd EndGame() { GameEnd result = Referee.EndGame(OtherPlayer, CurrentPlayer); if (result != GameEnd.NoEnd) { Winner = CurrentPlayer; } return(result); }
void Awake() { InitPlayer(); instance = this; tempX = gateleft.position.x; CreateGateDate(); ai_end_pos = gates[0].Destination; currentgate = gates[0].Destination; endcall = GameEnd; // Debug.Log(LayerMask.GetMask("Floor")); }
public void CallGameEndMenu() { if (!SceneManager.GetSceneByName("GameEndScene").isLoaded) { GameEnd.SetClearFlag(!GameEnd.Cleared); SceneManager.LoadScene("GameEndScene", LoadSceneMode.Additive); } else { SceneManager.UnloadSceneAsync("GameEndScene"); } }
public virtual void OnMatchEnd(Player plr, GameEnd endType, float time, ServerMgr server) { if (endType != GameEnd.WIN_GAME) { return; } Player looser = players.Find(p => p.IsActivePlayer() && p.Data.HashId != plr.Data.HashId); SetPlayedTogether(plr, looser); RewardPlayers(plr, looser, server); }
void Start() { nowHP = totalHP; uiControl = GameObject.Find("/Canvas").GetComponent <UIControl>(); gameEnd = GameObject.Find("Canvas/Dialog").GetComponent <GameEnd>(); healthCircle = transform.Find("Canvas2").Find("healthCircleImage").GetComponent <Image>(); behaviourControl = transform.GetComponent <Player2BehaviourControl>(); healthCircle.color = color2; }
// Update is called once per frame void Update() { if (GameyManager.gameState != GameyManager.GameState.Menu) { HP.fillAmount = health / maxHealth; if (health <= 0) { GameyManager.gameState = GameyManager.GameState.End; //UI.SetActive(false); Transform child = GameEnd.GetComponentsInChildren <Transform>(true)[1]; child.gameObject.SetActive(true); Text winText = GameEnd.GetComponentInChildren <Text>(true); switch (Random.Range(1, 5)) { case 1: winText.text = "Nothing but rubble, a shame really"; break; case 2: winText.text = "My beautiful creations cannot be stopped!"; break; case 3: winText.text = "Cower before my might!"; break; case 4: winText.text = "First we take over Jeffs' house...\n\nthen we take over the world!!"; break; default: winText.text = "Mwahahahaha"; break; } //stop repeated completions string levelname = SceneManager.GetActiveScene().name; int add = levelname.Contains("Tutorial") ? 0 : 4; if (GameyManager.levelsCompleted < int.Parse(levelname.Substring(levelname.Length - 1)) + add) { GameyManager.levelsCompleted += 1; } //enable fire effect... or some animation of a house burning down Destroy(this.gameObject); } } }
void Start() { instance = this; hintTextControl = transform.Find("HintText").GetComponent <HintTextControl>(); startShowTextControl = transform.Find("开始动画").GetComponent <StartShowTextControl>(); healthBarEnemyControl = transform.Find("HealthBarEnemy").GetComponent <HealthBarEnemyControl>(); healthBarPlayerControl = transform.Find("HealthBarPlayer").GetComponent <HealthBarPlayerControl>(); injuredMaskControl = transform.Find("InjuredMask").GetComponent <InjuredMaskControl>(); pausepanelControl = transform.Find("PausePanel").GetComponent <PausePanelControl>(); countPanelControl = transform.Find("CountPanel").GetComponent <CountPanelControl>(); gameEnd = transform.Find("Dialog").GetComponent <GameEnd>(); }
private void Start() { if (instance == null) { instance = this; } else { Destroy(this); } audioSource = GetComponent <AudioSource>(); }
private void Awake() { playerEnergy = FindObjectOfType <PlayerEnergyLvl>(); playerData = FindObjectOfType <Player>().data; playerENnemy = FindObjectOfType <PlayerEnemyInteraction>(); enemy = GetComponent <Enemy>().data; enemyPlayer = GetComponent <EnemyPlayerInteraction>(); if (GameObject.Find("Enemies")) { gameEnd = GameObject.Find("Enemies").GetComponent <GameEnd>(); } }
private void TournamentGameEnded(Player plr, GameEnd endType) { isInitialized = false; if (gameSession.CheckTournamentFinished(true)) { RequestStop(); return; } gameEnded = false; players.ForEach(p => p.Data.Reset()); }
private void BT_New_game_Click(object sender, EventArgs e) { if (Program.GameChoice == true) { Reversi NewGame = new Reversi(GameBack, return_back); NewGame.Show(); } else { Snake_and_ladders NewGame = new Snake_and_ladders(GameBack, return_back); NewGame.Show(); } GameEnd.Close(); this.Close(); }
public void restart() { Debug.Log("Button Clicked"); if (CurrentLevel.currentLevel < 8) { GameEnd.clearLevelElement(); CurrentLevel.currentLevel += 1; Application.LoadLevel(CurrentLevel.currentLevel); } else { GameEnd.clearLevelElement(); Application.LoadLevel("Begin"); } }
/// <summary> /// Opens all cells when the game is over. /// </summary> /// <param name="grp"> Graphics object for drawing.</param> public void OpenAllCells(Graphics grp) { Size sizecell = this.GetParameters().CellSize; for (int i = 0; i < this.BoardSize.Height; i++) { for (int j = 0; j < this.BoardSize.Width; j++) { if (this.Board[i, j].State == Cell.CellState.Opened) { continue; } var pen = Pens.Black; var brush = Brushes.Silver; this.Board[i, j].CellBody.Location = new Point(3 + j * sizecell.Height, 3 + i * sizecell.Width); if (this.Board[i, j].Content == Cell.CellContent.Mine) { brush = Brushes.Red; grp.FillRectangle(brush, this.Board[i, j].CellBody); grp.DrawIcon(new Icon(@"..\..\Icons\Be-Os-Be-Box-BeBox-Minesweeper.ico"), this.Board[i, j].CellBody); } else { grp.FillRectangle(brush, this.Board[i, j].CellBody); grp.DrawString(this.Board[i, j].Number.ToString(), new Font(FontFamily.GenericSerif, 12), Brushes.Black, this.Board[i, j].CellBody); } if (this.Board[i, j].State == Cell.CellState.Flag) { grp.DrawIcon(new Icon(@"..\..\Icons\Everaldo-Crystal-Clear-App-kmines-minesweeper.ico"), this.Board[i, j].CellBody); } this.Board[i, j].State = Cell.CellState.Opened; grp.DrawRectangle(pen, this.Board[i, j].CellBody); } } GameEndEventArgs args = new GameEndEventArgs(); args.Message = "Game Is End! You Dead!"; args.Score = ComputeScore(); GameEnd?.Invoke(this, args); }
// Start is called before the first frame update void Start() { maxHealth = health; if (GameyManager.gameState != GameyManager.GameState.Menu) { maxHealth = health; //UI = GameObject.FindWithTag("MainUI"); //PauseEnd = GameObject.FindWithTag("PauseUI"); //GameEnd = GameObject.FindWithTag("EndUI"); Transform child = GameEnd.GetComponentsInChildren <Transform>(true)[1]; child.gameObject.SetActive(false); } if (UI == null) { Debug.Log("no UI found"); } }
public void DecideWinner() { if (_Players.Count != 1) { foreach (Player player in _Players) { if (player.Hand.Count < 5) { throw new ConstraintException("Game is in process."); } } } _Winner = GetTopRanking(); _Winner.WinMoney(_Pot); _Pot = 0; GameEnd?.Invoke(this, EventArgs.Empty); }
void Start() { _createfood.enabled = false; _createitems.enabled = false; _createweather.enabled = false; //初始化狀態機 Prepare _p = new Prepare(); Gaming _g = new Gaming(); EndingPrepare _ep = new EndingPrepare(); GameEnd _e = new GameEnd(); _p.AddTransition(_g, "GoGaming"); _g.AddTransition(_ep, "GoPrepareEnd"); _ep.AddTransition(_e, "GoEnd"); AddState(_p, "PrepareGame"); AddState(_g, "Gaming"); AddState(_ep, "PrepareEnd"); AddState(_e, "TheEnd"); InitFSM(); }
private void setGameEnd() { gameEnd = new GameEnd (names, dialogs, playerName); names = gameEnd.getNames (); dialogs = gameEnd.getDialogs (); backdrop.sprite = (Sprite)Resources.Load("Tutorial/street", typeof(Sprite)); newStory = "DoneTutorial"; }
public override void ShowGui(RuleData ruleData) { GUILayout.BeginHorizontal(); GUILayout.Label("The game ends as a", RuleGUI.ruleLabelStyle); // ending dropdown int index = endingDropDown.Draw(); if (index > -1) { string result = endingDropDown.Content[index].text; Ending = (GameEnd)System.Enum.Parse(typeof(GameEnd), result); } switch(Ending) { case GameEnd.WIN: GUILayout.Label("for", RuleGUI.ruleLabelStyle); // winnerdropdown int resultIndex = winningDropDown.Draw(); if (resultIndex > -1) { int resultId = Reactor.RuleGenerator.Gui.GetActorDataByLabel(winningDropDown.Content[resultIndex].text).id; WinningActor = Reactor.RuleGenerator.GetActor(resultId); ChangeParameter("WinningActor", ruleData.parameters, resultId); } break; case GameEnd.LOSE: GUILayout.Label("for", RuleGUI.ruleLabelStyle); // loserdropdown resultIndex = losingDropDown.Draw(); if (resultIndex > -1) { int resultId = Reactor.RuleGenerator.Gui.GetActorDataByLabel(losingDropDown.Content[resultIndex].text).id; LosingActor = Reactor.RuleGenerator.GetActor(resultId); ChangeParameter("LosingActor", ruleData.parameters, resultId); } break; } GUILayout.EndHorizontal(); }