public AssetBundlesGameDefinitionBuildStep(GameDefinitionBuildSettings buildSettings) { this.buildSettings = buildSettings; }
public TempDirectoryGameDefinitionBuildStep(GameDefinitionBuildSettings buildSettings) { this.buildSettings = buildSettings; }
public ArchiveGameDefinitionBuildStep(GameDefinitionSettings settings, GameDefinitionBuildSettings buildSettings, bool clearDirectory) { this.settings = settings; this.buildSettings = buildSettings; this.clearDirectory = clearDirectory; }
public EditorBuildMediaboxServer(string bundleName, GameDefinitionSettings settings, GameDefinitionBuildSettings buildSettings) : base(bundleName, settings) { this.buildSettings = buildSettings; PathUtility.EnsureEmptyDirectory(this.buildSettings.tempSimulationBuildPath); }
void LoadOrCreateSettings() { this.settings = AssetDatabase.LoadAssetAtPath <GameDefinitionSettings>(GameDefinitionSettings.SettingsPath) ?? TryCreateSettings(); this.buildSettings = AssetDatabase.LoadAssetAtPath <GameDefinitionBuildSettings>(GameDefinitionBuildSettings.SettingsPath) ?? TryCreateBuildSettings(); }