Exemple #1
0
 public AssetBundlesGameDefinitionBuildStep(GameDefinitionBuildSettings buildSettings)
 {
     this.buildSettings = buildSettings;
 }
Exemple #2
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 public TempDirectoryGameDefinitionBuildStep(GameDefinitionBuildSettings buildSettings)
 {
     this.buildSettings = buildSettings;
 }
 public ArchiveGameDefinitionBuildStep(GameDefinitionSettings settings, GameDefinitionBuildSettings buildSettings, bool clearDirectory)
 {
     this.settings       = settings;
     this.buildSettings  = buildSettings;
     this.clearDirectory = clearDirectory;
 }
 public EditorBuildMediaboxServer(string bundleName, GameDefinitionSettings settings, GameDefinitionBuildSettings buildSettings) : base(bundleName, settings)
 {
     this.buildSettings = buildSettings;
     PathUtility.EnsureEmptyDirectory(this.buildSettings.tempSimulationBuildPath);
 }
Exemple #5
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 void LoadOrCreateSettings()
 {
     this.settings      = AssetDatabase.LoadAssetAtPath <GameDefinitionSettings>(GameDefinitionSettings.SettingsPath) ?? TryCreateSettings();
     this.buildSettings = AssetDatabase.LoadAssetAtPath <GameDefinitionBuildSettings>(GameDefinitionBuildSettings.SettingsPath) ?? TryCreateBuildSettings();
 }