private GameInfo gameInfo; // actual words // Use this for initialization void Start () { gameData = GameObject.Find("GameData").GetComponent<GameDataScript>(); gameInfo = GameObject.Find("GameInfo").GetComponent<GameInfo>(); recallResults = GameObject.Find("RecallResults").GetComponent<RecallResults>(); displayResults(); }
// Use this for initialization void Start() { //Disable the "go" button while the animation is playing goButton = GameObject.Find("GoButton").GetComponent <Button>(); goButton.interactable = false; goButton.gameObject.SetActive(false); gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); int originnum = Math.Max(gameData.Iteration - 1, 0); int destinationnum = Math.Max(gameData.Iteration, 1); string originname = "level" + originnum.ToString(); string destinationname = "level" + destinationnum.ToString(); //Defining the origin and destination of the avatar origin = GameObject.Find(originname); destination = GameObject.Find(destinationname); transform.position = origin.transform.position + new Vector3(0, 0, -1); #if UNITY_ANDROID && !UNITY_EDITOR //Get Opie to look at the animation (by looking at its tummy) Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0f, Opie.Head.transition_action()); #endif //Using iTween script functions to move the object from origin to destination (the last argument calls //the function activateGoButton() upon completion of the animation) iTween.MoveTo(transform.gameObject, iTween.Hash("position", destination.transform.position + new Vector3(0, 0, -1), "speed", 1, "delay", 2, "easetype", iTween.EaseType.linear, "oncomplete", "ActivateGoButton")); }
// Use this for initialization void Start() { GameData = GameObject.FindGameObjectWithTag("GameData").GetComponent <GameDataScript>(); if (GameData.uniHealth <= 0) { grade.GetComponent <Text>().text = "F"; teachersNote.GetComponent <Text>().text = "See me after class"; } else if (GameData.uniHealth <= 5) { grade.GetComponent <Text>().text = "D"; teachersNote.GetComponent <Text>().text = "You should put some more work in."; } else if (GameData.uniHealth <= 10) { grade.GetComponent <Text>().text = "C"; teachersNote.GetComponent <Text>().text = "Satisfactory."; } else if (GameData.uniHealth <= 15) { grade.GetComponent <Text>().text = "B"; teachersNote.GetComponent <Text>().text = "Not bad!"; } else if (GameData.uniHealth <= 19) { grade.GetComponent <Text>().text = "A"; teachersNote.GetComponent <Text>().text = "Good Job!"; } else if (GameData.uniHealth == 20) { grade.GetComponent <Text>().text = "A+"; teachersNote.GetComponent <Text>().text = "Excellent!"; } }
// Use this for initialization void Start() { gameData = GameObject.FindWithTag("GameData").GetComponent <GameDataScript>(); //we get the gamedata script for later reference levelUpRadialMenu = GameObject.FindGameObjectWithTag("LevelUpRadialMenu").GetComponent <TowerRadialMenuScript>(); targetingRadialMenu = GameObject.FindGameObjectWithTag("TargetingRadialMenu").GetComponent <TowerRadialMenuScript>(); }
// Use this for initialization void Start() { gDS = GameObject.FindGameObjectWithTag("GameData").GetComponent <GameDataScript>(); LeapGame.SetActive(gDS.LeapGame); SnipeGame.SetActive(gDS.SniperGame); ChargeGame.SetActive(gDS.ChargeGame); }
//This function ensures that the object is not destructed in between scenes void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); return; } //When creating the game data, set the iteration to one (one card) // initialise this here is to make sure this get set // before it is being used in the start of moveAvatar.cs mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); Iteration = mainLog.GetLastSavedLevel() + 1; extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); // loading the question randomly //Ordering = Enumerable.Range(0, extRes.MemoryImages.Length).ToArray(); //Shuffle(Ordering); //Shuffle the cards ArrangeGrid(Iteration); // load the question based on the stats //Ordering = GetNewOrdering(); }
IEnumerator Start() { splashImage.canvasRenderer.SetAlpha(0.0F); FadeIn(); yield return(new WaitForSeconds(2.5f)); FadeOut(); yield return(new WaitForSeconds(2.5f)); GameDataScript gameDataScript = GameObject.Find("GameData").GetComponent <GameDataScript>(); gameDataScript.inLevel = true; if (gameDataScript.roundNum == 2) { Application.LoadLevel("Level2"); } if (gameDataScript.roundNum == 3) { Application.LoadLevel("Level3"); } if (gameDataScript.roundNum == 4) { Application.LoadLevel("Level4"); } }
void Start() { //Find all the necessary the Game Objects gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); mrps = GameObject.Find("MemRepeatPlaySound").GetComponent <MemRepeatPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); //Retrieve ordering of the images, all the resources should have already been loaded //ordering = gameData.Ordering; // the iteration has increased at the end of the recalled scene, so -1 to bring it back to the actual level //questionNo = gameData.Iteration - 1; // an ID randomly chosen from the last seen set of questions int chosen = gameData.MemRepeatID; // start counting from 0 MemoryCard.sprite = extRes.MemoryImages[chosen]; targetSound = extRes.MemorySounds[chosen]; targetText = extRes.MemoryWords[chosen]; TranscriptionText.text = targetText; RecordingText.text = ""; StartCoroutine(PlayTargetSound()); #if UNITY_ANDROID && !UNITY_EDITOR // Opie looks down at the belly Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.0f, Opie.Head.transition_action()); #endif }
// At the start of the game.. void Start() { // Assign the Rigidbody component to our private rb variable rb = GetComponent <Rigidbody>(); // Set count count = 0; // Set health health = maxHealth; GameObject data = GameObject.Find("GameData"); if (data != null) { GameDataScript scr = (GameDataScript)data.GetComponent("GameDataScript"); health = scr.hoverboardhealth; maxHealth = scr.hoverboardhealth; speed = scr.hoverboardacc; baseSpeed = scr.hoverboardspeed; } // Run the SetCountText function to update the UI (see below) SetCountText(); // Set the text property of our Win Text UI to an empty string, making the 'You Win' (game over message) blank }
private void updateGameplayHUDAndScoreCard() { GameDataScript player1 = GameObject.Find("GameData").GetComponent <GameDataScript> (); if (player1.currentMode == 0 || player1.currentMode == 1) { int holeStrokesp1 = GameObject.Find("Ball").GetComponent <BallRigidBody> ().strokeCount; //Actually update GameData and Scorecard text UpdateHoleScore(player1, player1.currentHole, holeStrokesp1); //Advance to next hole player1.currentHole++; } else if (player1.currentMode == 2 || player1.currentMode == 3) { GameDataScript player2 = GameObject.Find("GameDatap2").GetComponent <GameDataScript> (); int holeStrokesp1 = GameObject.Find("Ballp1").GetComponent <MultiBallRigidBodyP1> ().strokeCount; int holeStrokesp2 = GameObject.Find("Ballp2").GetComponent <MultiBallRigidBodyP2> ().strokeCount; //Actually update GameData and Scorecard text UpdateHoleScore(player1, player1.currentHole, holeStrokesp1); UpdateHoleScore(player2, player2.currentHole, holeStrokesp2); //Advance to next hole player1.currentHole++; player2.currentHole++; } }
// Use this for initialization void Start() { GameObject gameData = GameObject.Find("GameData"); if (gameData != null) { GameDataScript gameDataScript = gameData.GetComponent <GameDataScript> (); GameObject player1 = GameObject.Find("Player1"); if (player1 != null) { PlayerScript playerScript = player1.GetComponent <PlayerScript> (); if (playerScript.p1Throw == true) { GetComponent <Rigidbody2D> ().AddForce(new Vector2(gameDataScript.p1riceSpeed, 0.0f)); playerScript.p1Throw = false; } } GameObject player2 = GameObject.Find("Player2"); if (player2 != null) { Player2Script player2Script = player2.GetComponent <Player2Script> (); if (player2Script.p2Throw == true) { GetComponent <Rigidbody2D> ().AddForce(new Vector2(gameDataScript.p2riceSpeed, 0.0f)); player2Script.p2Throw = false; } } } StartCoroutine(BulletDelayedDestroy()); }
// Use this for initialization void Start() { towerPrice = tower.GetComponentInChildren <TowerShootsScript>().cost; gameData = GameObject.FindGameObjectWithTag("GameData").GetComponent <GameDataScript>(); hoverTower = Instantiate(tower); hoverTower.SetActive(false); hoverTower.GetComponentInChildren <SpriteRenderer>().enabled = true; RemoveFunctionFromPrefab(); }
// Update is called once per frame void Update () { gameDataScript = gameData.GetComponent<GameDataScript>(); if (gameDataScript.changeRoom == 1) DestroyObject(gameObject); transform.Translate(Vector3.down * Time.deltaTime); if (Time.time - time > 5) DestroyObject(gameObject); }
void Start() { sceneToLoad = ""; mapSelectionText.text = ""; gameData = GameObject.Find("GameData"); if (gameData != null) { gameDataScript = gameData.GetComponent <GameDataScript>(); } }
//reset player score fields on score card public void clearScoreCard() { GameDataScript player1 = GameObject.Find("GameData").GetComponent <GameDataScript> (); player1.overallScore = 0; player1.overPar = 0; GameObject.Find("H1Score").GetComponent <Text> ().text = ""; GameObject.Find("H2Score").GetComponent <Text> ().text = ""; GameObject.Find("H3Score").GetComponent <Text> ().text = ""; GameObject.Find("AllHoleScore").GetComponent <Text> ().text = ""; }
void Start() { if (GameObject.Find("GameData").GetComponent <GameDataScript>() != null) { gds = GameObject.Find("GameData").GetComponent <GameDataScript>(); } mTrackableBehaviour = GetComponent <TrackableBehaviour>(); if (mTrackableBehaviour) { mTrackableBehaviour.RegisterTrackableEventHandler(this); } }
// Use this for initialization void Start() { if (instance != null) { Destroy(this); } else { DontDestroyOnLoad(this); instance = this; } }
void Start() { timeFromMovement = 0.0f; ballHasCollided = false; samuraiAbilityActive = false; lineRenderer = GetComponent <LineRenderer>(); rb = GetComponent <Rigidbody2D>(); gameController = GameObject.Find("GameController"); TeamSelection = GameObject.Find("GameData"); CameraControl = GameObject.FindGameObjectWithTag("MainCamera"); CameraContolScript = CameraControl.GetComponent <CameraController>(); if (gameController != null) { gameControllerScript = gameController.GetComponent <GameController>(); } if (TeamSelection != null) { SelectionMangerScript = TeamSelection.GetComponent <GameDataScript>(); } if (CameraControl != null) { CameraContolScript = CameraControl.GetComponent <CameraController>(); } ballDead = false; isMoving = false; hpAndDamageText.text = "HP: " + hp.ToString() + hpAndDamageText.text + "DMG: " + Attack.ToString(); if (SelectionMangerScript.SceneLoaded == "LevelGlacier") { rb.drag = 0.75f; GameText.GetComponent <Text>().color = Color.black; } else if (SelectionMangerScript.SceneLoaded == "LevelBeach") { rb.drag = 1.0f; GameText.GetComponent <Text>().color = Color.black; } else if (SelectionMangerScript.SceneLoaded == "LevelJapanese") { GameText.GetComponent <Text>().color = Color.black; } else if (SelectionMangerScript.SceneLoaded == "LevelJungle") { GameText.GetComponent <Text>().color = Color.yellow; } else if (SelectionMangerScript.SceneLoaded == "LevelDungeon") { GameText.GetComponent <Text>().color = Color.yellow; } else { rb.drag = 0.95f; } }
// Use this for initialization void Start() { //Find the objects containing the game data and the profile information gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); //goButton = GameObject.Find("GoButton").GetComponent<Button>(); restartBtn = GameObject.Find("RestartButton").GetComponent <Button>(); // move the loading resources to here to hide loading time // only load if not loaded if (!extRes.IsLoaded()) { resourcesLoaded = false; startTime = Time.realtimeSinceStartup; extRes.LoadMemoryGameResources(); restartBtn.interactable = false; goButton.interactable = false; } else { goButton.interactable = true; restartBtn.interactable = true; } //Quit the application if the player has reached the last level if (gameData.Iteration > gameData.TotalLevel) { QuitApp(); } if (gameData.Iteration == 1) { restartBtn.gameObject.SetActive(false); } else { restartBtn.gameObject.SetActive(true); } //Display the name of the user TextWritten.text = logInfo.PlayerName; #if UNITY_ANDROID && !UNITY_EDITOR //Get Opie to look down at its tummy to observe progress Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.0f, Opie.Head.transition_action()); #endif }
void UpdateHoleScore(GameDataScript player, int holeNum, int holeStrokes) { Color scoreColor; string p2ifp2; if (player.name == "GameData") { p2ifp2 = ""; } else { p2ifp2 = "p2"; } int holePar = player.holePars [holeNum - 1]; int amtOverPar = holeStrokes - holePar; player.overPar += amtOverPar; if (amtOverPar > 0) { scoreColor = Color.blue; } else if (amtOverPar == 0) { scoreColor = Color.black; } else { scoreColor = Color.red; } GameObject.Find("H" + holeNum + "Score" + p2ifp2).GetComponent <Text> ().text = holeStrokes + ""; GameObject.Find("H" + holeNum + "Score" + p2ifp2).GetComponent <Text> ().color = scoreColor; int overPar = player.overPar; Text score = GameObject.Find("OverallScore").GetComponent <Text>(); if (overPar == 0) { score.text = "Even"; } else if (overPar > 0) { score.text = overPar + " Over"; } else { score.text = Mathf.Abs(overPar) + " Under"; } player.overallScore += holeStrokes; GameObject.Find("AllHoleScore" + p2ifp2).GetComponent <Text> ().text = player.overallScore + ""; }
// Update is called once per frame void Update() { GameObject gameData = GameObject.Find("GameData"); if (gameData != null) { GameDataScript gameDataScript = gameData.GetComponent <GameDataScript>(); p1Score.text = gameDataScript.player1Score.ToString(); p2Score.text = gameDataScript.player2Score.ToString(); p3Score.text = gameDataScript.player3Score.ToString(); p4Score.text = gameDataScript.player4Score.ToString(); } }
//This function ensures that the object is not destructed in between scenes void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); return; } }
void Start() { //Find all the necessary the Game Objects gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); logInfo = GameObject.Find("ProfileInfo").GetComponent <LogInfo>(); originalCard = GameObject.Find("Memory Card").GetComponent <MemoryCardRecall>(); originalStar = GameObject.Find("Star").GetComponent <Star>(); extRes = GameObject.Find("LoadExternalResources").GetComponent <LoadExternalResources>(); rps = GameObject.Find("RecallPlaySound").GetComponent <RecallPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); mainLog = GameObject.Find("MainLogging").GetComponent <MainLogging>(); #if UNITY_ANDROID && !UNITY_EDITOR //Opie looks up with NEUTRAL emotion Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action()); #endif //Retrieve ordering of the images, all the resources should have already been loaded ordering = gameData.Ordering; images = extRes.MemoryImages; sounds = extRes.MemorySounds; words = extRes.MemoryWords; noOfCard = gameData.NRows * gameData.NCols / 2; //Shuffle the order of the cards to be Question questions = Enumerable.Range(0, noOfCard).ToArray(); Shuffle(questions); answers = new int[noOfCard]; for (int i = 0; i < noOfCard; i++) { answers[i] = ordering[questions[i]]; } CardsSetup(); //Initializing the vectors of correct and incorrect answers correct = new List <string>(); incorrect = new List <string>(); oneShotCorrect = new List <string>(); //mcbn.GetComponent<Button>().interactable = false; DeactivateAllCards(); //Present the first word (sound + transcription) NextQuestion(); }
private void Awake() { quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); gameInfo = GameObject.Find("GameInfo").GetComponent <GameInfo>(); gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); mps = GameObject.Find("MemoryPlaySound").GetComponent <MemoryPlaySound>(); language = gameInfo.Language; //Retrieve ordering of the images ordering = gameData.Ordering; images = gameInfo.Images; sounds = gameInfo.Sounds; words = gameInfo.Words; }
// Use this for initialization void Start() { #if UNITY_ANDROID Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action()); #endif //When entering this scene, stop the idle motion so that Opie stops scanning //the environment with its eyes //#if UNITY_ANDROID // Opie.instance().behaviours ("idle_motion").stop (Opie.Behaviour.instant_action ()); //#endif //Find the object containing profile information gameInfo = GameObject.Find("GameInfo").GetComponent <GameInfo>(); gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); }
// Use this for initialization void Start() { GameObject gameData = GameObject.Find("GameDataObject"); dbConnectionString = "URI=file:" + Application.dataPath + "/Database.sqlite"; //filepath gameDataScript = gameData.GetComponent <GameDataScript>(); //This is used to transfer the PK between all scenes //Set to false whenever main menu reloads okButton.SetActive(false); startButton.SetActive(true); quitButton.SetActive(true); loadButton.SetActive(true); nameText.enabled = false; playerIdText.enabled = false; }
void Start() { state = 0; score = 0; GameDataScript gds = GameObject.Find("GameData").GetComponent <GameDataScript>(); score = (int)gds.maxHeight; label.guiText.text = score + " ケロメートル"; uss.OnReceive((JSONObject result) => { int r = (int)result.GetField("rank").n; if (r >= 1) { rank.text = "" + r + "位"; } }); }
void Start() { //find and get the gamedata instance at runtime gameData = GameObject.Find("GameData"); if (gameData != null) { gameDataScript = gameData.GetComponent <GameDataScript>(); gameDataScript.player1selection = 0; gameDataScript.player2selection = 0; } else { gameData = new GameObject("GameData"); gameData.AddComponent <GameDataScript>(); } HelpControl(); }
void Start() { GameObject data = GameObject.Find("GameData"); scr = (GameDataScript)data.GetComponent("GameDataScript"); Button btn = button1.GetComponent <Button>(); btn.onClick.AddListener(Board1); btn = button2.GetComponent <Button>(); btn.onClick.AddListener(Board2); btn = button3.GetComponent <Button>(); btn.onClick.AddListener(Board3); btn = button4.GetComponent <Button>(); btn.onClick.AddListener(Board4); btn = button5.GetComponent <Button>(); btn.onClick.AddListener(NextLevel); scr.level += 1; }
void Start() { #if UNITY_ANDROID Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action()); #endif //Find all the necessary the Game Objects gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); gameInfo = GameObject.Find("GameInfo").GetComponent <GameInfo>(); recallResults = GameObject.Find("RecallResults").GetComponent <RecallResults>(); recallResults.Reset(); originalCard = GameObject.Find("Memory Card").GetComponent <MemoryCardRecall>(); //originalStar = GameObject.Find("Star").GetComponent<Star>(); rps = GameObject.Find("RecallPlaySound").GetComponent <RecallPlaySound>(); quitButton = GameObject.Find("QuitButton").GetComponent <Button>(); //Retrieve ordering of the images, all the resources should have already been loaded ordering = gameData.Ordering; images = gameInfo.Images; sounds = gameInfo.Sounds; words = gameInfo.Words; no_of_card = gameData.N_rows * gameData.N_cols / 2; //Shuffle the order of the cards to be Question questions = Enumerable.Range(0, no_of_card).ToArray(); Shuffle(questions); answers = new int[no_of_card]; for (int i = 0; i < no_of_card; i++) { answers[i] = ordering[questions[i]]; } CardsSetup(); DeactivateAllCards(); //Present the first word (sound + transcription) NextQuestion(); }
void Start() { //Find the objects containing Game Data and Profile Info gameData = GameObject.Find("GameData").GetComponent <GameDataScript>(); //Retrieve ordering of the images ordering = gameData.Ordering; #if UNITY_ANDROID && !UNITY_EDITOR //Opie looks up with NEUTRAL emotion Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action()); Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action()); #endif StateMachineInit(); CardsSetup(); mps = GameObject.Find("MemoryPlaySound").GetComponent <MemoryPlaySound>(); //UnityEngine.SceneManagement.SceneManager.LoadScene("Recall"); }