public async Task <IActionResult> PutTblGames(int id, TblGames tblGames) { if (id != tblGames.Id) { return(BadRequest()); } _context.Entry(tblGames).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!TblGamesExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <Player> Add(Player player) { //Todo: AddAsync should be used if you generate values with triggers in db. // Probably won't be needed here, but adding a todo for later cleanup of all ctx adds _ctx.Players.Add(player); await _ctx.SaveChangesAsync(); return(player); }