コード例 #1
0
        public async Task <IActionResult> PutTblGames(int id, TblGames tblGames)
        {
            if (id != tblGames.Id)
            {
                return(BadRequest());
            }

            _context.Entry(tblGames).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!TblGamesExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
コード例 #2
0
ファイル: PersistentPlayerData.cs プロジェクト: apprime/Game
        public async Task <Player> Add(Player player)
        {
            //Todo: AddAsync should be used if you generate values with triggers in db.
            //      Probably won't be needed here, but adding a todo for later cleanup of all ctx adds
            _ctx.Players.Add(player);
            await _ctx.SaveChangesAsync();

            return(player);
        }