public void SetUp(float yPos, GameControls control, string keybind) { Control = control; gameControlText.text = control.ToString().AddSpacesBetweenCamelCase(); keyBindText.text = keybind; GetComponent <RectTransform>().localPosition = new Vector2(0, yPos); }
void ButtonCreationHelper(int controller_id, GameControls control, int buttonID) { AddAxis(new InputAxis() { name = ammend(controller_id, control.ToString()), positiveButton = JoyStickButton(buttonID, controller_id + 1), joyNum = controller_id + 1 //reset to zero }); }
public void ChangeKeyBind() { if (!isComposite) { var rebindOperation = selectedAction.PerformInteractiveRebinding() .Start() .OnComplete(result => { Debug.LogFormat("Rebinded {0} to {1}" , keyToChange.ToString() , selectedAction.GetBindingDisplayString()); GameManager.Manager.SavePlayerBindings(); UpdateText(); result.Dispose(); }); } else { var bindingToChange = selectedAction.bindings[compositeId]; var rebindComposite = selectedAction.PerformInteractiveRebinding() .WithTargetBinding(compositeId) .Start() .OnComplete(result => { Debug.LogFormat("Rebinded {0} to {1}" , bindingToChange.ToDisplayString() , selectedAction.GetBindingDisplayString(bindingIndex: compositeId)); GameManager.Manager.SavePlayerBindings(); UpdateText(); result.Dispose(); }); } UpdateText("Press any key to rebind"); }
private void Start() { PlayerInputAction actions = GameManager.Manager.InputActions; InputAction inputAction = null; if (keyActionText != null) { keyActionText.text = currControl.ToString(); } switch (currControl) { case GameControls.Interact: inputAction = actions.PlayerControls.Pickup; break; case GameControls.Repair: inputAction = actions.PlayerControls.Repair; break; case GameControls.Switch: inputAction = actions.PlayerControls.Switch; break; } if (keyRebindText == null) { return; } if (isComposite) { keyRebindText.text = inputAction.GetBindingDisplayString(bindingIndex: compositeId + 1); } else { keyRebindText.text = inputAction.GetBindingDisplayString(); } }