示例#1
0
    private void SelectedPosition()
    {
        for (int i = 0; i < Input.touchCount; ++i)
        {
            if (Input.GetTouch(i).phase == TouchPhase.Began)
            {
                RaycastHit hit;
                Ray        ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                if (Physics.Raycast(ray, out hit, 5000f))
                {
                    if (hit.collider.CompareTag("Ground") && GameControls.euros >= price)
                    {
                        GameObject turret = Instantiate(selectedBuilding, hit.point, Quaternion.identity) as GameObject;
                        turret.transform.SetParent(hit.transform);
                        turret.transform.rotation = turret.transform.parent.transform.rotation;
                        GameControls.euros       -= price;
                        selectedBuilding          = null;

                        if (turret.GetComponent <GunTurret>().turretType == 3)
                        {
                            GameControls.UnlockAchievement(GPGSIds.achievement_world_thanks_for_the_new_nuke);
                        }
                        if (turret.GetComponent <GunTurret>().turretType == 2)
                        {
                            GameControls.UnlockAchievement(GPGSIds.achievement_not_so_fast_anymore);
                            hasSlowT = true;
                        }
                        if (turret.GetComponent <GunTurret>().turretType == 0)
                        {
                            GameControls.IncrementAchievement(GPGSIds.achievement_gunner, 1);
                            hasGunT = true;
                        }
                        if (turret.GetComponent <GunTurret>().turretType == 1)
                        {
                            GameControls.IncrementAchievement(GPGSIds.achievement_missiles_op, 1);
                            hasMissileT = true;
                        }
                        if (hasSlowT && hasGunT && hasMissileT)
                        {
                            GameControls.UnlockAchievement(GPGSIds.achievement_oh_theres_tactics_in_this_game);
                        }
                    }
                }
            }
        }
    }
示例#2
0
    public void GetXP(float xp)
    {
        currentXP += xp;

        if (xpToLevel <= currentXP)
        {
            level++;
            Destroy(Instantiate(levelUpEffect, transform.position, Quaternion.identity), 4f);

            GameControls.IncrementAchievement(GPGSIds.achievement_tower_upgrade, 1);
            shootCD       *= 0.90f;
            damage        *= 1.10f;
            rotationSpeed *= 1.10f;
            xpToLevel     *= 1.2f;
            currentXP      = startXp;
        }
    }
示例#3
0
    public void TakeDmg(float dmg, int dmgType)
    {
        int type = dmgType;

        dmgTypeEffect = dmgTypeEffects[type];
        enemyHealth  -= dmg;

        if (type == 4)
        {
            SkinnedMeshRenderer[] arr = gameObject.GetComponentsInChildren <SkinnedMeshRenderer>();
            for (int j = 0; j < arr.Length; j++)
            {
                arr[j].material.color = Color.green;
            }
        }
        else if (type == 2)
        {
            Collider[] cols = Physics.OverlapSphere(transform.position, 0.1f);
            for (int i = 0; i < cols.Length; i++)
            {
                if (cols[i].gameObject.CompareTag("Enemy"))
                {
                    SkinnedMeshRenderer[] arr = cols[i].gameObject.GetComponentsInChildren <SkinnedMeshRenderer>();
                    for (int j = 0; j < arr.Length; j++)
                    {
                        arr[j].material.color = Color.blue;
                    }
                    if (cols[i].gameObject.GetComponent <EnemyZombie>().move.z >= 0.00005f)
                    {
                        cols[i].gameObject.GetComponent <EnemyZombie>().move.z      *= 0.95f;
                        cols[i].gameObject.GetComponent <AudioSource>().clip         = freezeSound;
                        cols[i].gameObject.GetComponent <AudioSource>().spatialBlend = 1.0f;
                        cols[i].gameObject.GetComponent <AudioSource>().maxDistance  = 100f;
                        cols[i].gameObject.GetComponent <AudioSource>().Play();
                    }
                }
            }
        }
        else
        {
            Destroy(Instantiate(bloodSpills[Random.Range(0, bloodSpills.Count)], transform.position, Quaternion.identity), 4f);
            Destroy(Instantiate(sounds[1], transform.position, Quaternion.identity), 1f);
            Destroy(Instantiate(sounds[Random.Range(5, 7)], transform.position, Quaternion.identity), 1f);
            Destroy(Instantiate(dmgTypeEffect, new Vector3(transform.position.x, transform.position.y + 0.1f, transform.position.z), Quaternion.identity), 2f);
        }



        if (enemyHealth <= 0 && !isDead)
        {
            isDead              = true;
            GameControls.euros += 5;
            if (GameControls.euros == 500)
            {
                GameControls.UnlockAchievement(GPGSIds.achievement_new_mr_drumb);
            }
            eAnim.SetBool("Walk", false);
            Destroy(Instantiate(sounds[0], transform.position, Quaternion.identity), 2f);
            eAnim.SetTrigger("Die");
            gameObject.GetComponent <EnemyZombie>().move.z = 0;
            GameControls.IncrementAchievement(GPGSIds.achievement_zombies_slain, 1);
            GameControls.IncrementAchievement(GPGSIds.achievement_50_zombies_slain, 1);
            GameControls.IncrementAchievement(GPGSIds.achievement_100_zombies_slain, 1);
            GameControls.IncrementAchievement(GPGSIds.achievement_200_zombies_slain, 1);
            GameControls.IncrementAchievement(GPGSIds.achievement_500_zombies_slain, 1);
            GameControls.IncrementAchievement(GPGSIds.achievement_over_9000, 1);
            GameControls.zombieCount++;
            Destroy(gameObject, 1f);
        }
    }