void Start() { //--find gameController so we can call functions gameControllerObj = GameObject.Find("GameController"); gameController = gameControllerObj.GetComponent <GameControllerScriptCS>(); pickupsController = gameControllerObj.GetComponent <PickupsControllerCS>(); collectionSfx = GetComponent <AudioSource>(); NewPickup(); }
void Start() { GameController = GameObject.Find("GameController").GetComponent <GameControllerScriptCS>(); InvokeRepeating("Timer", 1, 1); //--save start locations to variables startingPos = transform.position; startingRotation = transform.rotation; Respot(); rb = GetComponent <Rigidbody>(); if (playerNum == 1) { Btn = GameObject.Find("LInstruction"); } else { Btn = GameObject.Find("RInstruction"); } }