void Start()
    {
        _gameController = FindObjectOfType <GameControllerOffline>();
        var shipInfo = LoadDataManager.Data.Enemys[1];

        Health = shipInfo.Health;
        Damage = shipInfo.Damage;
        Speed  = shipInfo.Speed;

        //Health = 100;
        //Damage = 5;
        //Speed = Random.Range(20, 40);
        _carTargets  = GameObject.FindGameObjectsWithTag(Tags.SpawnTag);
        TargetPlayer = UnityEngine.Camera.main.gameObject;
    }
    void Awake()
    {
        _gameController = FindObjectOfType <GameControllerOffline>();
        var carInfo = LoadDataManager.Data.Enemys[0];

        Health = carInfo.Health;

        Damage              = carInfo.Damage;
        DamageFinish        = carInfo.DamageFinish;
        Speed               = carInfo.Speed;
        _navMeshAgent       = GetComponent <NavMeshAgent>();
        _navMeshAgent.speed = Speed;
        WayLines1           = GameObject.FindGameObjectsWithTag("WayLine1").ToList();
        WayLines2           = GameObject.FindGameObjectsWithTag("WayLine2").ToList();
        WayLines3           = GameObject.FindGameObjectsWithTag("WayLine3").ToList();
        TargetPlayer        = UnityEngine.Camera.main.gameObject;
    }