void Start() { _gameController = FindObjectOfType <GameControllerOffline>(); var shipInfo = LoadDataManager.Data.Enemys[1]; Health = shipInfo.Health; Damage = shipInfo.Damage; Speed = shipInfo.Speed; //Health = 100; //Damage = 5; //Speed = Random.Range(20, 40); _carTargets = GameObject.FindGameObjectsWithTag(Tags.SpawnTag); TargetPlayer = UnityEngine.Camera.main.gameObject; }
void Awake() { _gameController = FindObjectOfType <GameControllerOffline>(); var carInfo = LoadDataManager.Data.Enemys[0]; Health = carInfo.Health; Damage = carInfo.Damage; DamageFinish = carInfo.DamageFinish; Speed = carInfo.Speed; _navMeshAgent = GetComponent <NavMeshAgent>(); _navMeshAgent.speed = Speed; WayLines1 = GameObject.FindGameObjectsWithTag("WayLine1").ToList(); WayLines2 = GameObject.FindGameObjectsWithTag("WayLine2").ToList(); WayLines3 = GameObject.FindGameObjectsWithTag("WayLine3").ToList(); TargetPlayer = UnityEngine.Camera.main.gameObject; }