示例#1
0
        public override void Deserialize(ICustomDataInput reader)
        {
            var informationsTypeId = reader.ReadShort();

            Informations = new GameContextActorInformations();
            Informations.Deserialize(reader);
        }
 public override void Deserialize(IDataReader reader)
 {
     informations = Types.ProtocolTypeManager.GetInstance <GameContextActorInformations>(reader.ReadShort());
     informations.Deserialize(reader);
 }
 public override void Deserialize(ICustomDataInput reader)
 {
     m_informations = ProtocolTypeManager.GetInstance <GameContextActorInformations>((short)reader.ReadUShort());
     m_informations.Deserialize(reader);
 }
 public override void Deserialize(IDataReader reader)
 {
     Informations = ProtocolTypeManager.GetInstance(reader.ReadUShort());
     Informations.Deserialize(reader);
 }
示例#5
0
 public void Deserialize(IDataReader reader)
 {
     Informations = new GameContextActorInformations();
     Informations.Deserialize(reader);
 }
示例#6
0
 public override void Deserialize(IDataReader reader)
 {
     m_informations = ProtocolManager.GetTypeInstance <GameContextActorInformations>(reader.ReadUShort());
     m_informations.Deserialize(reader);
 }