public override void Deserialize(ICustomDataInput reader) { var informationsTypeId = reader.ReadShort(); Informations = new GameContextActorInformations(); Informations.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { informations = Types.ProtocolTypeManager.GetInstance <GameContextActorInformations>(reader.ReadShort()); informations.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { m_informations = ProtocolTypeManager.GetInstance <GameContextActorInformations>((short)reader.ReadUShort()); m_informations.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { Informations = ProtocolTypeManager.GetInstance(reader.ReadUShort()); Informations.Deserialize(reader); }
public void Deserialize(IDataReader reader) { Informations = new GameContextActorInformations(); Informations.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { m_informations = ProtocolManager.GetTypeInstance <GameContextActorInformations>(reader.ReadUShort()); m_informations.Deserialize(reader); }