public GameAIDifficulty getDifficultyLevelEnumFromValue(float difficultyCheck)
    {
        GameAIDifficulty difficultyType = GameAIDifficulty.EASY;

        if (difficultyCheck >= difficultyLevelEpic)
        {
            difficultyType = GameAIDifficulty.EPIC;
        }
        else if (difficultyCheck >= difficultyLevelHard)
        {
            difficultyType = GameAIDifficulty.HARD;
        }
        else if (difficultyCheck >= difficultyLevelNormal)
        {
            difficultyType = GameAIDifficulty.NORMAL;
        }

        return(difficultyType);
    }
 public virtual void setDifficultyLevel(GameAIDifficulty difficultyTo)
 {
     difficultyLevelEnum = difficultyTo;
 }