public GameAIDifficulty getDifficultyLevelEnumFromValue(float difficultyCheck) { GameAIDifficulty difficultyType = GameAIDifficulty.EASY; if (difficultyCheck >= difficultyLevelEpic) { difficultyType = GameAIDifficulty.EPIC; } else if (difficultyCheck >= difficultyLevelHard) { difficultyType = GameAIDifficulty.HARD; } else if (difficultyCheck >= difficultyLevelNormal) { difficultyType = GameAIDifficulty.NORMAL; } return(difficultyType); }
public virtual void setDifficultyLevel(GameAIDifficulty difficultyTo) { difficultyLevelEnum = difficultyTo; }