示例#1
0
 protected override void session_StateChanged(
     object sender, Game.Session.StateChangedEventArgs e)
 {
     Row    = e.NewState.BoxesCoords[index].Row;
     Column = e.NewState.BoxesCoords[index].Col;
 }
示例#2
0
 protected override void session_StateChanged(
     object sender, Game.Session.StateChangedEventArgs e)
 {
     Row    = e.NewState.PlayerCoords.Row;
     Column = e.NewState.PlayerCoords.Col;
 }
示例#3
0
 protected virtual void session_StateChanged(
     object sender, Game.Session.StateChangedEventArgs e)
 {
 }