protected override void session_StateChanged( object sender, Game.Session.StateChangedEventArgs e) { Row = e.NewState.BoxesCoords[index].Row; Column = e.NewState.BoxesCoords[index].Col; }
protected override void session_StateChanged( object sender, Game.Session.StateChangedEventArgs e) { Row = e.NewState.PlayerCoords.Row; Column = e.NewState.PlayerCoords.Col; }
protected virtual void session_StateChanged( object sender, Game.Session.StateChangedEventArgs e) { }