void GamePropertyChanged(Game.GameProperties prop) { switch (prop) { case Game.GameProperties.Map: updateMap(); break; case Game.GameProperties.CameraPosition: updatePosition(); break; } }
void PropertyChanged(Game.GameProperties prop) { var chunk = Game.GameManager.WorldManager.HoveredChunk; if (chunk == null) { toolStripStatusLabel3.Text = "Area: (unknown)"; return; } try { var ae = DBC.DBCStores.AreaTable[chunk.Header.areaId]; toolStripStatusLabel3.Text = "Area: " + ae.AreaName; } catch (Exception) { toolStripStatusLabel3.Text = "Area: (unknown)"; } }
void OnPropertyChanged(Game.GameProperties prop) { mGrid.Refresh(); }